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Thread: Halo: Reach Discussion

  1. #1871
    Foot Dragger ejburke's Avatar
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    Re: The Upcoming: Halo Reach

    What do you guys think of the armor customization? Nothing looks good to me. I'm sure there will be better stuff in the retail, but it all just looks so amateur. One of these helmets has a joker grin and everyone's footwear has caution tape on it. Sloppy, lazy, unappealing stuff. Also, where do the emblems go? Also, also, I still am unhappy with the available emblem options. Are we that afraid of penis emblemss that we can't have any creative freedom? [/fashion police]


    GT: Echo Ten
    Last edited by ejburke; May 5th, 2010 at 11:05 PM.
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  2. #1872

    Re: The Upcoming: Halo Reach

    The only reason I can figure the feet have the caution tape is because they were prototype armor. And I think it's silly that the emblem isn't on the shoulder pad like normal... : /
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  3. #1873
    huehuehue annihilation's Avatar
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    Re: The Upcoming: Halo Reach

    Emblems are stupid anyways.
    The only time you really notice them is in the pre-game lobby.
    Last edited by annihilation; May 5th, 2010 at 11:54 PM.
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  4. #1874
    Tick Gate 2014 Donut's Avatar
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    Re: The Upcoming: Halo Reach

    but i like my frowny face
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  5. #1875

    Re: The Upcoming: Halo Reach

    I liked to see them on my armor so I could tell myself from the other players when i took a picture...
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  6. #1876
    Tick Gate 2014 Donut's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by ICEE View Post
    If you shoot someone with the needler a few times, they don't explode and the needles don't break, then you bring out the needler rifle and shoot them with that, will they superdetonate?
    i cant say for sure, but if i remember correctly in halo ce if two different weapons fired the same .projectile, they could combine for the superdetonation. that means next to nothing at this point though, so idk...
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  7. #1877
    nnh Ifafudafi's Avatar
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    Re: The Upcoming: Halo Reach

    The needle rifle and needler shoot different .projectiles; you can tell because they have different speeds, attachments, and their associated .damage_effects have different properties.

    So, no.
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  8. #1878
    swisha...swisha...swisha Darqeness's Avatar
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    Re: The Upcoming: Halo Reach

    Also on the topic of emblems, they've taken out the Marathon emblem
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  9. #1879
    A V A L O N TeeKup's Avatar
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    Re: The Upcoming: Halo Reach

    1 flag CTF on Swordbase is the most broken thing I have ever seen. If the attackers have decent flag guards, then it's the easiest thing to do to take the flag to the grav lift and launch it up the capture point, waiting for someone to quick cap it. I had a round last 30 seconds. What the fuck man.
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  10. #1880

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Warsaw View Post
    The only game type where I find grenade spamming to be a problem is any CTF (including Stockpile) game. It's almost impossible to recover the flag because you have to sit there, vulnerable, for 10-15 seconds. All the enemy has to do is lob a grenade and give you a whack to the face and they've got your flag again. Possible remedy is allowing the flag recovery to go faster the more team mates you have around it.
    I hate anything with flags in this game. 1 flag on Sword Base is BULLSHIT. If the people are playing are halfway intelligent, the flag will be taken within 3 seconds of the game starting and up the lift to the score zone within 10. 1 flag on Powerhouse is the exact opposite. It's virtually impossible to flush all the defenders out of their base, and by the time you do, there's usually 30 seconds left in the game. Then they start spawning behind you and camping your score zone.
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