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Thread: Halo: Reach Discussion

  1. #1941
    Senior Member =sw=warlord's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Darqeness View Post
    Is it just me, or does the UNSC announcer in Invasion sound a hell of a lot like Colonel Campbell from Metal Gear Solid?
    I was actually thinking the same thing.

    Just been shown this:
    http://www.bungie.net/Stats/Reach/Fi...spx?fid=640542
    Last edited by =sw=warlord; May 7th, 2010 at 06:19 PM.
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  2. #1942
    Splendid! ExAm's Avatar
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    Re: The Upcoming: Halo Reach

    What the fuck is up with bungie's player? I can't click any of the buttons, or even right click the flash object.
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  3. #1943
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by =sw=warlord View Post
    My impressions so far?
    Other than some spawn issue's I've had I'm actually enjoying this beta a lot.
    Reminds me of playing Halo CE at a afterschool social club I went to when it came out.
    The health system I quite like, I'm not seeing any of these grenade spam issues people are complaining about.
    Halo was always about Guns, grenades, Melee and that is how it should remain, You start off with 2 grenades and if you are lucky you will get 2 kills with them which isn't really something to be raging about.
    Except we've all but left out the guns for the most part. 90% of kills are by melée or grenade, and half of those still are pure melée. I agree that this is much better than Halo 2 and 3, but it still needs some serious tweaking.
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  4. #1944

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Warsaw View Post
    *bloom and stuff*
    Basically, my issue is that if we're supposed to pace our shots, why not just make the gun shoot slower? They accomplish the same goal. I can see how a bit of bloom would be cool. For example, you quickly make 4 body shots, wait a moment to let the bloom decrease, and BAM headshot. It also makes you have to be precise to shoot targets far away. My main issue is that after you fire one or two shots, your next bullet isn't going to go anywhere near the center. It just seems disingenuous. I do like how bloom works for the needle rifle. You need to slow down your later shots, but the first few shots are pretty accurate. I think a slight decrease in bloom would do wonders. Yeah, you can get used to it, but there doesn't seem to be a good reason for having the bloom as drastic as it is.
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  5. #1945
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Well, let me phrase it this way: it's puts the balance in the hands of the player as opposed to having the game hold your hand all the way. It forces you to be a responsible shooter. Managing the bloom is what will set the new player apart from the experienced player. If you just make it shoot slower, then there is no gap at all.

    Also, I've been firing it about as fast as I can, and I have yet to see my shot not go where I was pointing. To be honest, it feels like the bloom is there to look fancy but does nothing to the performance of my gun.
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  6. #1946
    Splendid! ExAm's Avatar
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    Re: The Upcoming: Halo Reach

    It definitely makes a difference at longer ranges. Close up, not so much at all.
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  7. #1947
    Free Kantanomo English Mobster's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by =sw=warlord View Post
    I was actually thinking the same thing.

    Just been shown this:
    http://www.bungie.net/Stats/Reach/Fi...spx?fid=640542
    HOT WARTHOG ON ROOF ACTION
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  8. #1948
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    Bungie weekly update: Yay fixes!
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  9. #1949
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    I find that clip most amusing. If one could get into the gunner's seat like that, it would have some awesome implications.
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  10. #1950
    chilango Con's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by English Mobster View Post
    HOT WARTHOG ON ROOF ACTION
    how does something like this even happen.... I thought gravity was something devs devs had down pat :\
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