
Originally Posted by
Arteen
It isn't a particularly fun new feature. I find it to be just an unnecessary overhead, since it's not that difficult to fire the gun a bit more slowly. The only reason it sets a new player apart from an experienced player is that the new player doesn't realize how quickly his shots will start missing if he fires the gun as fast as possible. I was watching a video on Waypoint, which was a recording of an MLG guy during one of his first matches. It was so painful to watch because his shots are all lined up perfectly but he still misses. It just seemed so wrong to me. A little bloom (like on the NR) if nice, but on the pistol particularly it is too much and it's a significant deviation from how a player would expect the pistol would behave.
Bungie's not afraid to make using certain weapons easier when they could otherwise require skillz, such as the new ghost reticle on some of the Covie weapons. The excessive bloom seems contrary to this.
And, totally called it. The splaser is still a terrible, terrible weapon and Bungie should feel sad about creating it. Also, vehicles seem to have no durability whatsoever and it's hard to tell when they're going to explode.
Also also, Invasion is kinda-sorta fun, but Invasion Slayer is really fun when it's not horribly glitchy. Two games, Elites spawned with ARs, noone had AAs in tier 1, nothing dropped from territories in tier 1, and throughout the game, you could only spawn on your bro; you couldn't select any default spawn point. I wasn't expecting anything this broken, Bungie. Good thing it's a beta.
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