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Thread: Halo: Reach Discussion

  1. #1981
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach



    Anyone else notice this? Posted it on Bungie.
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  2. #1982
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    What am I looking for?
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  3. #1983
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach

    You can't see the random face stretched across the doorway?
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  4. #1984

    Re: The Upcoming: Halo Reach

    Yeah, saw that in my first match, but couldn't remember where it was to post it.
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  5. #1985
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Warsaw View Post
    I remember when killing a vehicle took a well-timed grenade and a series of well-placed shots.
    Yeah, I liked that. But that was when vehicles would actually flip and eject passengers. That was also during a time where grenades did severe damage.
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  6. #1986

    Re: The Upcoming: Halo Reach

    That's why I feel like they should drop the pretentious bullshit with anti-vehicle instant kill weapons and go back to the old system, where vehicles can take damage from any form of attack save melee, yet they're durable enough to take a decent amount of said punishment.
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  7. #1987
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    They do severe (if inconsistent) damage in Halo: Reach, too. Problem is not the grenades, it's the excruciatingly slow player speed and the general lack of resiliency in the health bar. Oh, and the addition of realistic vehicle physics doesn't help.

    E: Oh, that's what I was looking at. I wasn't sure if it was a stretched face or if that was a legitimate piece of the map. I've only played one round of Invasion, so I'm not too familiar with the map. I do like the large number of sniper rifles and rocket launchers available...
    Last edited by Warsaw; May 8th, 2010 at 02:26 PM.
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  8. #1988
    Taiko Drums = Win
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    Re: The Upcoming: Halo Reach

    btw, that you suck, was directed at everyone.

    Quote Originally Posted by Pooky View Post
    Personal attacks, blanket "QQ" responses, what quality arguments

    Though I do like that suggestion to "avoid" a hitstan, instant kill weapon with near infinite range and massive aim assist, while sitting in a vehicle which is a huge, often slow target. Don't tell me about the charge time and targeting laser either. The former is irrelevant when firing from cover (which any intelligent person will be), and the latter is barely noticeable even when no attempt is made to hide it.

    It's also super fun trying to hunt the laser guy down when all your vehicles are gone and you're being spawn camped by a scorpion, because he probably isn't hiding way up on a high ledge, and your ONE available sniping weapon totally doesn't paint a gargauntuan "KILL" sign above your head the moment you open fire.
    So, go spawn with a pro pipe, and go disable his shit, and go jack it, thats almost EXACTLY what I did when we were getting spawncamped by a tank.
    Last edited by FRain; May 8th, 2010 at 03:09 PM.
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  9. #1989
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    Re: The Upcoming: Halo Reach

    Played Invasion Slayer, didn't find it all that fun. Probably because my team was a bunch of randoms who didn't talk or really know how to play, just focused on spamming whatever explosives they could get their hands on and whoring vehicles.
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  10. #1990
    For Gnomejas sevlag's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Atty View Post
    Played Invasion Slayer, didn't find it all that fun. Probably because my team was a bunch of randoms who didn't talk or really know how to play, just focused on spamming whatever explosives they could get their hands on and whoring vehicles.
    seems to be a rampant problem in invasion slayer
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