cool it yous
Or you could learn to communicate without using voice at all; most multiplayer games I grew up on had no voice, so the best way to communicate was to point to what you want, look at your buddy, and point back. That, or sit over the objective and do a little corpse hump dance. Seriously, I watch my battle buddy to see what he's doing, I don't need to hear everyone's ranting or misguided attempts to coordinate; their "orders" usually get people slaughtered.
On another note, is Generator Defence going to be in this beta at any point?
Because NT1 isn't running the MP game engine. The campaign and firefight engines used to use (may or may not have changed) a lock-step networking model to keep players in sync. Now they've not only increased the maximum from 4 to at least 6, they've added matchmaking support. Something firefight nor campaign had before. You also can't be too sure what else is exactly going on under the hood just from the name. Network test. They could have easily added some extra information to the networking to simulate increased traffic or are testing some networking model changes for the campaign/firefight engines. Who knows, it may not be lock-step anymore so you won't experience slower game speeds when someone has a shitty connection. Who knows? Bungie. They need to test something. Everything has been MP related thus far, so at the very least, they're testing the addition of matchmaking for the campaign/firefight engines.
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