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Thread: Halo: Reach Discussion

  1. #2081
    Foot Dragger ejburke's Avatar
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    Re: The Upcoming: Halo Reach

    When Invasion first rolled out, I saw mostly Elites win and now the pendulum has swung the other way since people figured out what to do.

    I've been pretty disappointed with Bungie's stab at progressive objectives. It doesn't seem like you have a whole lot of options in each given phase. I find myself doing the same things over and over and it's getting pretty boring. This type of thing has just been done better in other games. The only thing that's new that I really like is the concept of the single buddy. It's both more balanced and more inclusive than traditional squad systems. Although, it sucks getting stuck with someone who is AFK.

    By the way, it's complete bullshit that each fire team is assigned a spawn location.
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  2. #2082
    For Gnomejas sevlag's Avatar
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    Re: The Upcoming: Halo Reach

    Genny defense is ok, generators need more HP/DR keep killin them too fast
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  3. #2083
    ._. Spartan094's Avatar
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    Re: The Upcoming: Halo Reach

    Generator Defense can be laggggggy which can be bad. It's alright. Nothing to special other then the fact elites get to the weapons drop about 94% of the time. And I hate how a sword can take out a generator in a few melee's and the Spartan Laser doesn't do worth crap or rockets :/

    Also the machine gun turret know just fires, no winding up slowly fire.

    Meh it's a Beta, I hope to see some better fixes and such in the retail.
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  4. #2084
    HA10 Limited's Avatar
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    Re: The Upcoming: Halo Reach

    Plus the generators are glitched, game I played with masters and shadowspartan, the spartans were able to lock down the generator like 5 seconds after it JUST came out of lockdown.
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  5. #2085
    I was like Um. Delta4907's Avatar
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    Re: The Upcoming: Halo Reach

    Actually I think the cooldown time is around 3-5 seconds. Definitely needs to be increased.
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  6. #2086
    For Gnomejas sevlag's Avatar
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    Re: The Upcoming: Halo Reach

    yeah, found out PP works wonders against the gennys, overcharge takes a nice chunk of its health out, shame rockets dotn do more and that turret just rips through a generator's health like crazy

    also got a quitters ban cause i was last guy on my team who was actually there (other two rage quitted very first round)
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  7. #2087
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach

    Since they're not keeping this gametype, I wouldn't have expected it to be polished at all, but its kind of fun
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  8. #2088
    Taiko Drums = Win
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    Re: The Upcoming: Halo Reach

    I didn't read anything that said they're not keeping this gametype.
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  9. #2089
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach

    The whole point of it is to test the campaign netcode
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  10. #2090
    Foot Dragger ejburke's Avatar
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    Re: The Upcoming: Halo Reach

    It's not a real gametype and it's not a real map. They hacked that space out of the campaign. Whereas the real multiplayer maps were hacked INTO the campaign.

    I could see them bringing generator-defending into Invasion, though.
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