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Thread: Quick-Crit 2010

  1. #711
    huehuehue annihilation's Avatar
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    Re: Quick-Crit 2010

    re uploading
    Right now it's just a purple grid.Very simple. I'd like some idea on what else to put in it.
    I kinda wanted to put electricity running through it.
    Last edited by annihilation; May 26th, 2010 at 02:37 PM.

  2. #712
    a bit of the old in-out Roostervier's Avatar
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    Re: Quick-Crit 2010

    two things: one, jesus christ make jpegs from now on. two, what exactly is it supposed to be? without context i can't really give crit.

  3. #713
    huehuehue annihilation's Avatar
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    Re: Quick-Crit 2010

    It's just a high res picture.
    I just don't know what else to add in it.

  4. #714
    a bit of the old in-out Roostervier's Avatar
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    Re: Quick-Crit 2010

    a jpeg of the same resolution would've loaded probably 5x faster, and it's not THAT high res.

    e: the point of asking what it was for was to get you to tell us so we can help you think of what to add. if we don't know what it's supposed to be for how can we think of what to add?
    Last edited by Roostervier; May 26th, 2010 at 02:37 PM.

  5. #715
    huehuehue annihilation's Avatar
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    Re: Quick-Crit 2010

    For me it is.
    I'll re-upload it then.

  6. #716
    am I an oldfag yet? Heathen's Avatar
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    Re: Quick-Crit 2010

    Or just use PNG's. They look good and only take long to load if your internet is retarded slow.

  7. #717
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    Oh hey look what I just worked through the night to bring up to class project spec



    All that text bullshit will be gone eventually. It was just there to implement a recursive method that was required for the project.
    Last edited by ExAm; May 26th, 2010 at 04:45 PM.

  8. #718
    Senior Member Malloy's Avatar
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    Re: Quick-Crit 2010

    The water resistance displacement looks slightly innacurate on the descending nautical flotilla

  9. #719
    Senior Member Geo's Avatar
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    Re: Quick-Crit 2010

    Lol the infraction was so worth that.

    But really, it looks pretty good. Glad to see the wake is matching the color of the surrounding water.

  10. #720
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    The wake originally didn't match because the background was originally going to be blue, and you originally fought battleships with a cannon. I swapped the gameplay out after fiddling with that idea a bit. This works much better. Explosions and death animations, and enemies that actually fire back will be added. Also, the enemy boats are going to be facing the other way, since i realized that no matter what I do, if I have ships pointing both directions, one set is actually going to be sailing backwards relative to the background. I think I'm going to have some guys firing off the back of them or something. Also the enemies won't be PT boats. Those are placeholders with a color adjust.

    If this turns out well, I might just convert all the code to C# and apply to put it on XBLA as an XNA game or something.
    Last edited by ExAm; May 28th, 2010 at 02:35 AM.

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