
Originally Posted by
Siliconmaster
Basically you should portal stuff anyway, but necessary portals are related to poly count, not size. You can have a massive 6 sided cube for a map, but you'll hit the default engine render distance before the game will start complaining about portals. And vice versa, you can have a really small, detailed map that MUST have portals. It all depends on how much stuff there is in your map.
For Precipice, most of my exterior stuff has no portals whatsoever, because it's fairly low-poly. However, my interiors have a lot more detail. My big problem has been my bases- optimized, each one has 20,690 faces. That's right, all in one room. 17,000 of those are on one wall. And you wonder why I've been struggling to get that room working right. However, now all I have to do is tweak the portals in red base to fix one very small problem, and then all the portals are done, thank god. Then I can move on to fixing glitches like the flag animations, figuring out why the spartan laser fix didn't work as planned, and tweaking spawn points and weapon spawn times. The end is near.
Oh yeah, and I still want to do custom lightmaps. Might as well go all out on this thing.
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