I love the neddler and the fire nade.
Okay, it's taken me forever to catch up with the new stuff, but here I go:
-Grenade Launcher animations and model are an excellent conversion! Idk if you animated the grenade launcher yourself, but you could have easily fooled me into thinking it was converted if it isn't.
-The Flamethrower, I think, needs more of something near the "barrel" (whatever you call it) when you fire it because it looks like there's a gap between the flamethrower's barrel and the flame itself. Other than that, freaking nice work.
-The Needler is incredible. I mean, it's probably the most amazing one I've seen in CE. Ever.
-Great conversion with the plasma pistol. It's also probably the best I've seen in CE (until the charging, which I'm very picky about [personal taste]).
-The PR looks great, but I think it needs more juiciness to the color. It looks very much like Halo2's, but I think it needs more contrast like ICEE said.
-Splazer is awesome. Cleanest one I've seen so far.
-Everything about Brute Shot is amazing. Keep it up!
-The Fuel Rod Cannon is also incredible. If I could pick anything out of the entire group for a release, it'd be this (we need better FRCs out there that look this good).
-I really don't like the particle effects of the Firenade. It's probably just CE being crappy with it, but I think it looks too bland and pixelish for a goo firenade (never seen a really good one in CE, the Flamethrower's effects were the best I've seen tbh).
Overall this stuff is amazing. Please keep it up.
AFAIK, all actual content (sounds, anims, etc) is extracted from the newer engines then fixed up so they can be imported into CE. But, that leaves CAD having to setup the shaders, effect, damage_effect, weapon, etc tags which is a bigger chore since we don't know how those tags are structured in the new engines and thus can't base some of the tag data off of their values.
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