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Thread: Quick-Crit 2010

  1. #741
    Foot Dragger ejburke's Avatar
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    Re: Quick-Crit 2010

    Shaders (shader effects) are hard to critique with still images and even harder when you're not sure about the capabilities of the engine. The only thing I could really tell is that there are highlights on the sharp corners to give a smooth appearance, which is neat, but again, my lack of familiarity with that engine means I don't know if that's anything special.

    But you definitely shouldn't have included a diffuse, if that's not what you want feedback on. It just gets in the way of the shader effects you're trying to show, since a lot of would-be shader effects can easily be painted into the texture, and with only still images to reference, we'd never be able to tell.

  2. #742
    In a galaxy far far away beele's Avatar
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    Re: Quick-Crit 2010

    Newest version of my stargate mod for crysis, haven't worked too much on it the past few months, all work was done these last few days. Still a lot of tweaking/editing needed, but It's I think it's starting to look good

    NEED A DISPENSER HERE

    video description & credits
    Stargate model by kid908 used from http://www.modacity.net/forums/showth...
    Delorean car model used from http://www.crymod.com/filebase.php?fi...

    this is still a WIP so, some things are inaccurate, or even not meant to be like in the series.

    Still need to work on some issues, and some better gate effects.
    Last edited by beele; June 6th, 2010 at 03:11 PM.

  3. #743
    Intellektueller Bastinka's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Disaster View Post
    -image-
    About 90% done here.
    Don't know if you have any type of reference but I love the overly complex design. However, I'm not too fond of the grip at all. I'd suggest making the grip more like the one on the Battlefield 2142 sniper; I don't know the word for it but a cylindrical grip seems like an odd growth on a gun like that.

    Heres a picture of what I'm talking about:

  4. #744
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    hi im bad at this


  5. #745
    Senior Member Malloy's Avatar
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    Re: Quick-Crit 2010

    cool is that for CS?

  6. #746
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    it's for whatever someone can be bothered to compile it for

  7. #747
    Senior Member teh lag's Avatar
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    Re: Quick-Crit 2010

    You metal on the gun itself is tool "clean." As in, it looks more like simple gradients than metal (regardless of how it was actually made). Find a way to dirty it up some - not necessarily in terms of "grime/not grime", but in terms of making it look like what it should look like. The mag is better.

  8. #748
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    yeah, i tried but it obviously didn't work. gonna have to figure out some other way of doing it ughhhhghgh

  9. #749
    Foot Dragger ejburke's Avatar
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    Re: Quick-Crit 2010

    This thing just happened to be in a state where I could actually render it, so I did. It's only a preview; I have a lot of detail I want to add, but I'm not sure how much is going to stick. The final will be either a lot more detailed or a little more. If I'm happy with it, I'll build the rest of the body.



    Note that it is not textured and the materials are default Lambert shaders sharing an ambient occlusion node. All detail is modeled-in and on-surface, because I am insane.

  10. #750
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: Quick-Crit 2010

    The render looks awfully sloppy, but from what I can see, it looks very detailed. Cool beans

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