last two renders look nice, first two are meh.
model looks nice too, except for the triggerguard not really living up to the same kind of detail as the rest :P
The metal looks too grainy. It needs more grime added to it to be effectively nice looking IMO. On top of that, the metal should also be as reflective as tin, but also seemingly absorb the sun at the same time (I hope that makes sense). If you look at Forerunner Architecture in Halo3, you'll see this kind of effect, although I'd focus on increasing the griminess first.
You mean a bit like this?
Also I'm wondering if anyone who has experience with making particle effects can give some tips for the teleporter effect's I've been making.
Send me the model/unwrap and I'll give texturing it a go
I have plenty of overlap, idk whats with the seems
Wasn't sure if you actually wanted the metal to be that tan color, but i can easily change it if you did
e: seams are in the render but not through the viewport with direct x shader
[thumb]http://img266.imageshack.us/img266/1374/95846117.jpg[/thumb]
Last edited by Futzy; June 13th, 2010 at 04:29 PM.
edges way too tight, like everyone else on these forums is doing.
also, floaters are bad, and try to avoid intersecting stuff into eachother, because it doesnt make for nice seams.
There are currently 11 users browsing this thread. (0 members and 11 guests)
Bookmarks