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Thread: CMT Elite playable biped beta

  1. #1
    Senior Member teh lag's Avatar
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    CMT Elite playable biped beta

    I'm sure that most of you have seen or heard of this project by now. I've spend the past few months upgrading the Elite biped that Dano and I made for CMT to be completely player-usable. This means additional 3P animations, custom FP arms with anim sets for the stock H1 weapons, and many more goodies buried within. I'd like to ask that you guys not upload this anywhere else for the time being - this is only a beta release after all. I figured nobody would mind me harnessing the raw power of community to find bugs and point out missing features that I couldn't hope to come up with on my own. This means SP and MP testing - use these for whatever you want for now, since that means they'll have that much more exposure.

    Download here: http://tehlag.modacity.net/one/notpi...lites_beta.rar
    Test map here: http://tehlag.modacity.net/one/notpi...ields_test.rar

    Contents
    • tags\weapons\plasma_cannon\shaders - .shader_model version of the fp_plasmacannon_electronics shader
    • tags\effects\particles\flash - cyborg chip insertion.particle (some people reported it missing so I figured I may as well include it, since this is supposed to work on a clean stock tagset)
    • tags\cmt\characters\elite_v2 - biped stuff
    • data\cmt\characters\elite_v2\fp - FP rig in 3ds 8 .max file

    Instructions
    Extract the rar into your Halo CE directory. Then, open up globals.globals (be sure to make a backup!) and replace the Cyborg player bipeds and FP arms with those for the Elites.
    -The Elite FP arms are cmt\characters\elite_v2\fp\fp.gbxmodel
    -The Elite player bipeds are cmt\characters\elite_v2\player\elite_v2_mp.biped and cmt\characters\elite_v2\player\elite_v2_sp.biped.

    Then, open up any weapons you want to have FP animations for and change their animations to reference the ones made on the Elite rig. These can be found in cmt\characters\elite_v2\fp\fp_anims. Note that some weapons also require an edited FP gbxmodel - look in the below list of FP animations to see which ones. Once you've done this you should be good to go!

    Models & Perms

    Permutations are controlled using dialog numbers; see the included bipeds and the gbxmodel for usage. Unfortunately, the FP arms are not compatible off-the-bat with H2's or H3's but I'm sure with a little wrangling you could get those working on this rig. The .max file for the arms is included if anyone wants to do stuff with them.

    Collision
    • New collision model to accomodate new regions
    • MP-only collision model with Cyborg's health properties

    3P Animation Additions
    • Separate model_animations for Player and AI bipeds (either they're separate or one of them will have a broken nade throw, sorry )
    • Breathing overlay for jaws
    • Player melees & grenade throws
    • 2-Handed rifle weapon poses
    • 1-Handed cannon (Rocket Launcher) weapon poses
    • Flamethrower weapon poses
    • Flag/Ball weapon poses
    • Scorpion driver seat
    • Scorpion passenger seats
    • Warthog driver seat
    • Warthog passenger seat
    • Warthog gunner seat
    • Wraith idle & exit animations
    • Planned: At least one Pelican passenger seat

    FP Animations
    • All compatible with stock node setups unless noted
    • H1 Assault Rifle
      *Ammunition overlays for 32 and 60 rounds
      *Fire animations with no bolt + recoil, bolt only, recoil only
      *Reload-full with and without bolt push
    • H1 Oddball
    • H1 Flag
    • H1 Needler
      *Reload animations with and without needle movement
    • H1 Flamethrower
    • H1 Pistol
      *Requires new model (included)
      *Ammunition overlays for 8 and 12 rounds
    • H1 Plasma Pistol
    • H1 Plasma Rifle
    • H1 Plasma Cannon
      *Requires new model (included)
      *2 fire animations
      *Reload animations included for H2-style FRG
    • H1 Rocket Launcher
      *Requires new model (included)
    • H1 Shotgun
    • H1 Sniper Rifle
      *Reload-full with and without bolt push
    • Planned: CMT Weapons (way down the line, probably after the first "main" release)
    • Sounds for all of the above

    Dialogue
    • MP Elite
    • Planned: H2 Elite AI dialog, if I can get it converted in a way that works well

    UI
    Misc
    • 343GS specops corpse scenery
    • Planned: New flashlight effects

    Credits
    • Bungie & MS: H1 and H2 sounds, H1 Elite animations, and of course HALO.
    • Teh Lag: Modeling, animation, tags, sound editing
    • Dano: Texturing
    • Masterz1337: Tags


    Enjoy! Please report any problems you encounter or changes you make in the beta thread so I can fix them for the official release.
    Last edited by teh lag; June 12th, 2010 at 06:51 PM.
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  2. #2
    Senior Member bobsam's Avatar
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    Re: CMT Elite playable biped beta

    Thanks for the release.
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  3. #3

    Re: CMT Elite playable biped beta

    I'm noticing some 3rd person animation bugs. If you're still at the point where you're polishing, I can post them.
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  4. #4
    Senior Member teh lag's Avatar
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    Re: CMT Elite playable biped beta

    Post anything. The worst that could happen is I decided it's not worth fixing.
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  5. #5

    Re: CMT Elite playable biped beta

    Will do. I'll make a list of shit, maybe even attach some videos.

    E:
    Nah not gonna be anything fancy. No videos, no repro steps. Just some screens and small descriptions since I do this every fucking day and today's my only day off bithcesszz

    Moving left and right with large weapons causes head and weapon to clip. Especially noticeable with Flak Cannon and Flag. screen 1 2

    Oddball is held awkwardly. Hands are not placed on the item, left wrist appears to be broken. screen 1

    Turn animation with heavy weapons (Rocket, Fuel Rod, etc) causes head and hands to move awkwardly. This also seems to occur with some other weapons, though I'm not sure which ones in particular. No screen, video would be required

    Melee with Rocket Launcher transitions to idle awkwardly, hand appears to try to re-grip the front grip (3rd person) No screen, video would be required

    Melee with Pistol causes lower legs to bend awkwardly. No screen, video would be required

    Overlays appear to unnaturally affect the right hand of the Sniper Rifle (1st person). No screens, video would be required

    Looking down with shotgun causes weapon to clip through ground, and upper body to clip through legs. No screen, lazy

    may get around to doing some more research, but that's all for now.
    Last edited by t3h m00kz; June 12th, 2010 at 10:00 PM.
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  6. #6
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: CMT Elite playable biped beta

    Thanks a ton! This is definitely a great step forward. I would like to ask if using these for AI would look bad? Besides the goofier (for an AI) Grenade throw I mean.
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  7. #7

    Re: CMT Elite playable biped beta

    Downloading right now! im expecting pure awesomeness because well you know its from the CMT!!!

    Thanks a ton! This is definitely a great step forward. I would like to ask if using these for AI would look bad? Besides the goofier (for an AI) Grenade throw I mean.
    Dunno but i'm gonna find out in sapien.
    Last edited by Goldkilla; June 12th, 2010 at 11:32 PM.
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  8. #8
    Senior Member teh lag's Avatar
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    Re: CMT Elite playable biped beta

    Quote Originally Posted by DarkHalo003 View Post
    Thanks a ton! This is definitely a great step forward. I would like to ask if using these for AI would look bad? Besides the goofier (for an AI) Grenade throw I mean.
    AIs should work fine - everything in the /bipeds folder is specifically for that purpose.

    Thank you m00kz, I'll get started on fixing all that.
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  9. #9
    is pointing at his post Evil_Monkey's Avatar
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    Re: CMT Elite playable biped beta

    Not sure if it was meant but when sitting in the driver seat of a warthog, if the player looks left to turn left the head will look right and if they look right the head turns left.
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  10. #10

    Re: CMT Elite playable biped beta

    Quote Originally Posted by teh lag View Post
    AIs should work fine - everything in the /bipeds folder is specifically for that purpose.

    Thank you m00kz, I'll get started on fixing all that.
    Time for me to get to work then

    EDIT: I have a hole set of AI if you want I can send it to you via Xfire. It comes with a GK88(Goldkilla88) folder and that contains a Covenant carbine for the heretics and an un-compiled .scenario file that has Elite minors and Heretic minors & majors in battle. (Thats not all of the elite variants.)
    Last edited by Goldkilla; June 13th, 2010 at 02:23 PM.
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