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Thread: Quick-Crit 2010

  1. #761
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by =sw=warlord View Post
    You mean a bit like this?

    Also I'm wondering if anyone who has experience with making particle effects can give some tips for the teleporter effect's I've been making.
    The darker green transparent part is too wavy, sort of looks like water, and is moving too fast. The "sparks" at the bottom are also moving a bit fast. The main "beam" of it could be a bit taller. Overall I'd say just make it slower and less chaotic. Right now its too distracting in my opinion.

  2. #762
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    Looks like someone set a match to vespene gas. Is that supposed to be a teleporter? The sparks are way too energetic and throw it all off.

  3. #763
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Quick-Crit 2010

    which edges are you asking look better? they all look really tight to me.

  4. #764

    Re: Quick-Crit 2010

    better, but still kinda tight.

    also, you don't want to have those pieces as intersecting geometry tbh, make them part of the mesh.

  5. #765
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    better, but still kinda tight.

    also, you don't want to have those pieces as intersecting geometry tbh, make them part of the mesh.
    Okay, I will lossen up all of the edges before its finished. And I will get rid of all of the intersecting geometry. Cheers Just trying to practice and get the hang of it so I have got a good head start when I go Uni. Well, more of a head start. Lol.

  6. #766
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Con View Post
    Looks like someone set a match to vespene gas. Is that supposed to be a teleporter? The sparks are way too energetic and throw it all off.
    This a bit better?

    Please ignore the sound as I've yet to get sound effects in there.

  7. #767
    Senior Member Anton's Avatar
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    Re: Quick-Crit 2010

    @Warlord - You have too much horizontal/oblique movement and too little movement vertically. Also, add more height to counter the width you have. Unless you were going for a concentrated 'spherical' shape, of course. Maybe add something that would add more flare to the vertical movement you have now; such as having a lighter green 'gas' spiral upward. Finally, it may help to just lessen the distance the sparks fly outward

  8. #768
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2010

    I'd focus on making the teleported's particles look more vertical and focused themselves. I honestly think it should look more swirly too.

  9. #769
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    First Sub'd model, so it aint going to be perfect, about 68% complete. More details needed to be added, errors fixed and other problems need to be fixed, such as hardedges.

    (First Sub'd apart from pathetic attempt like a year ago on a pistol which I scrapped).

    And of course I need to stop the geometry from colliding of course. And soften almost all of the edges, just wanna get it done first seeming as it is my first Sub'D model.




    Plenty of inaccuracies which need to be fixed, or not. Who cares about accuracy...

  10. #770
    HA10 Limited's Avatar
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    Re: Quick-Crit 2010

    Is that suppose to be the grenade launcher from Reach? If so, never new it was that long.

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