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Thread: Halo 2 Vista Scripting Tutorial

  1. #21
    The creeper
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    Re: Halo 2 Vista Scripting Tutorial

    im not giving up but i just had a awesome idea
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  2. #22
    Kid in the Hall Kornman00's Avatar
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    Re: Halo 2 Vista Scripting Tutorial

    It wants an object name, not an actual object tag definition (tho that hs_doc would be initially misleading to a new comer). Define a vehicle in your scenario, name it (ie, superduper_warthog), then use that name in the script function call. Also, you had an extra parenthesis in your code. Should be the following:

    Code:
    (script startup hover_hog 
        (vehicle_hover superduper_warthog true) ; 'superduper_warthog' is the name of a vehicle you have in your scenario
    )
    If you adhere to code indention standards you should spot such problems in the future
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  3. #23
    The creeper
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    Re: Halo 2 Vista Scripting Tutorial

    oh okay thanks kron
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  4. #24

    Re: Halo 2 Vista Scripting Tutorial

    Korn,

    I do not see how you name the Hog (the superduper_hog). There is no field to name a vehicle, like there is for scenery.

    I opened the warthog.vehicle_collection file and tried the variant name but that was not it.
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  5. #25
    Kid in the Hall Kornman00's Avatar
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    Re: Halo 2 Vista Scripting Tutorial

    All object placement definition blocks in the scenario have a reference to an object name block element (representing said object's name). You name the placed objects while in Sapien. You don't name scenario objects while in Guerilla.
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  6. #26
    Neanderthal Dwood's Avatar
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    Re: Halo 2 Vista Scripting Tutorial

    Now thats messed up.
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  7. #27
    Senior Member leorimolo's Avatar
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    Re: Halo 2 Vista Scripting Tutorial

    Hmm Any way I can add scripts to an already existing non custom level, i/e any level with a pelican?
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  8. #28

    Re: Halo 2 Vista Scripting Tutorial

    Quote Originally Posted by Kornman00 View Post
    All object placement definition blocks in the scenario have a reference to an object name block element (representing said object's name). You name the placed objects while in Sapien. You don't name scenario objects while in Guerilla.
    I was looking in Sapien (looking in Guerilla just in case). I found an object number, from the debug menu, but I do not see anywhere to name a vehicle in Sapien. Anyone see this?
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  9. #29
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    Re: Halo 2 Vista Scripting Tutorial

    Learn "some" scripts and globals from heer
    Last edited by Shock120; June 24th, 2010 at 03:44 AM. Reason: not all are for H2V
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  10. #30

    Re: Halo 2 Vista Scripting Tutorial

    I hope you realize what you linked is a Halo 1 scripting bible.

    While a majority of those commands work in H2Sapien, it doesnt show the Halo 2 script commands, which is basically what this tutorial is meant for lol
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