Page 234 of 577 FirstFirst ... 134 184 224 232 233 234 235 236 244 284 334 ... LastLast
Results 2,331 to 2,340 of 5765

Thread: Halo: Reach Discussion

  1. #2331
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [Reach] Halo: Reach Discussion

    to paraphrase hbo, I want one of the assassination anims to be "rip one of his grunty ears off and beat him to death with it"
    Reply With Quote

  2. #2332
    nnh Ifafudafi's Avatar
    Join Date
    Jun 2007
    Location
    Stalker joke goes here
    Posts
    1,374

    Re: [Reach] Halo: Reach Discussion

    So they basically copy one of my weapons with their Needle Rifle and then they up the DMR's clip to 15. They are so stealing all my ideas I should sue them

    As for everything, the campagin reveal was quite underwhelming; a few elites, some jackals, and horrible, horrible music does not an epic battle make. Space combat looks cool as a one-off thing (and might find a nice place in multiplayer) but that's about all that intrigued me there.

    Firefight was a given, of course, but it was good fun in ODST and I'm excited to see if/how they integrate it with whatever additions they've made to Forge.
    Reply With Quote

  3. #2333
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: [Reach] Halo: Reach Discussion

    Is anyone but me gravely pissed off that Brutes are even IN reach?
    Reply With Quote

  4. #2334
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [Reach] Halo: Reach Discussion

    not as much as I thought I was going to be, though that's mostly based on how they look as I haven't seen any combat with them so far.

    cave troll+Sage's Beard=fuck yeah
    Reply With Quote

  5. #2335

    Re: [Reach] Halo: Reach Discussion

    Quite the opposite, for me. I like fighting Brutes, and I like fighting Elites. They have very different feels to them (or at least, they did way back in Halo 2, and since then they've been made to feel more and more like elites...). I feel that if they have both Elites and Brutes in Reach Bungie will make a very strong effort to make them feel very different as targets, and I think that is a great thing. I like to have variety in my enemies.
    That's one thing that Halo has done spectacularly well over other FPSes I can think of. Most games to me feel like the only difference between enemies is how fast they move and how many bullets they take to kill. In Halo, on the other hand: Grunts are easy targets but overwhelming in swarms; Drones come at you from every direction; Jackals are weak but have very strong defense; Hunters are massive, lumbering, and dangerous; Stealth enemies are weak but difficult to target; Sentinels are very good at suppression; Flood combat forms have bad aim but will kick your ass; Infection forms are swarms of popcorn that will instantly fuck you up if your shields go down; Elites feel like a Spartan's equal, especially with the shield mechanic; Brutes have breakable armor that functionally behaves like the Elite's shields but gives very strong feedback to damage... Am I forgetting anything?

    Not that Halo doesn't have enough variety without the Brutes, but I feel they add an interesting twist to it. They're almost like a different brand of Elites, but in a good way.

    e: I left out engineers. Engineers really pissed me off- they had poor feedback on what weapons they were weak to, and made all enemies feel the same: bullet sponges that you just have to shoot a whole lot to kill.
    It's all about feedback. It's easy to intuitively feel while playing that this plasma weapon is seriously damaging that target's shields, this accurate human weapon can take down these unshielded guys with one hit, this explosive does a lot of damage to this vehicle, this laser is useless (I'm looking at you, sentinel beam). When suddenly an enemy gets a shield that makes it resistant but not immune to your weapons but the source of the shield is inaccessible from your current location, you're reduced to spraying bullets into a target hoping that the shield will go down eventually.


    Engineers could be done right, but they need a more obvious link between themselves and the covenant they protect. Most of the time you can't even see the engineer that's protecting a whole swarm of enemies charging at you. And the shield they project should give more strong feedback on what it does and why it's there.
    Last edited by Rob Oplawar; June 16th, 2010 at 06:08 PM.
    Reply With Quote

  6. #2336
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [Reach] Halo: Reach Discussion

    and they look like fucking cave trolls goddamn this is sweet.

    Reply With Quote

  7. #2337
    State your identity! Hotrod's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    5,282

    Re: [Reach] Halo: Reach Discussion

    I'm quite happy that Brutes are back, since I loved fighting them. However, I'm kind of disappointed in their new look, and would have very much liked that they went back to their Halo 2 look with lots of fur and stuff, though with that new armor.
    Reply With Quote

  8. #2338
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Cagerrin View Post
    goddamit why is Bungie trying to validate ODST?

    also Hunters look frigging sweet.
    Why would Bungie not be validating ODST? I loved that game.

    Edit: Also, firefight looks awesome, and campaign looks awesome, and my internet fails right now, so I can't watch any vids unless I'm at Panera, which is not awesome. But Reach: Awesome.
    Last edited by Siliconmaster; June 16th, 2010 at 06:42 PM.
    Reply With Quote

  9. #2339
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Siliconmaster View Post
    Why would Bungie not be validating ODST? I loved that game.
    because it fucks with established time stuff, particularly pertaining to elites being replaced far too fast. also the story sucked, in spite of the characters. and then there's the lack of interesting architecture.
    Reply With Quote

  10. #2340
    Tick Gate 2014 Donut's Avatar
    Join Date
    May 2007
    Location
    RIT
    Posts
    2,828

    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by sevlag View Post
    me im not mad, im just saying the clip size increase is because of ONE child bitching

    http://www.bungie.net/Forums/posts.aspx?postID=44102517
    ^there
    from the well thought out argument, numerical figures, and calm polite tone, its safe to say that guy is neither a child nor is he bitching. its not like he said "im mad because i die to much, change it!". he posted a courteous and basically correct argument about a legitimate issue. if it makes sense, and apparently it did to bungie, i dont think it matters how many or few people were behind the decision. but its not like it was one person either, because the very first thing you see in the thread you linked to is a pole in which 69% of the voters (1500 people) agreed with his proposition.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 14 users browsing this thread. (0 members and 14 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •