Quote Originally Posted by Newbkilla View Post
I don't want to seem like a prick, but the reference I used showed no indication of curvature on the flat surface of the model. --->

http://fc00.deviantart.net/fs18/f/20...imsvanberg.jpg

Secondly it has been brought up that it looks similar to the GoW Lancer, so I decided to do a google images search and the lancer itself its flat in both game model and the props created by fans.

http://media.teamxbox.com/games/ss/1167/1215619587.jpg
http://xbox360media.ign.com/xbox360/...5103816433.jpg

I agree it looks awkward in first person, but it has also been brought up that "wonder why GoW is 3p?" The guns look shitty in first person, so therefore third person.

I completely agree that some of the edges are too tight however, I just thought it seemed unfair to critique my gun based off how it should look compared to how accurate it is really to the concept. (That was what I was going for).
That's nice and all, but GOW was a 3p shooter. Your model has a somewhat interesting 3p silhouette, but truth be told yet again, your fp is just a box. If you're going to spend your time creating a high-poly model and you're considering it for fp rendering or in-game, just use a concept like that as a guideline, and do what you can to make it not-so-boring. You should always consider the silhouette from perspective, the side and from the top. Even the shape from the front should be something identifiable.