Well, this is an HUD design I'm working on, that's essentially a fusion of Halo 3's layout and Halo 1's design. The reason for the Mk. VI-style outline is that the visor this HUD is being made for is very similar in design, with only a few noticeable variations that I've tried to include in this HUD (which I wish wasn't the case, because I'd love to have a less Halo 3-style outline, but I've got to stick with the model...) And I know there's not a huge amount to crit right now, but I might as well get any recommendations now before I get too far. The plan for now is to try being faithful to Halo 1's ammo and grenade layout, which will definitely get rid of some of the Halo 3 look, but I'm not quite sure how it'll play out with everything else in the HUD.
And yes, health is a slider instead of individual bars, but that's part of the game's design.
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