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Thread: Halo: Reach Discussion

  1. #2381
    I was like Um. Delta4907's Avatar
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    Re: [Reach] Halo: Reach Discussion

    It's elites that use human weapons, not heretics from Halo 2 (unfortunately)
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  2. #2382
    walk the platypus Cagerrin's Avatar
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    Re: [Reach] Halo: Reach Discussion

    They could've at least reskinned the elites. I think the heretics kinda suffered from the texture sizes in H2.
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  3. #2383
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    Re: [Reach] Halo: Reach Discussion

    Actually I didn't realize until now, but the last elite armor set they've yet to unveil could be some heretic armor.
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  4. #2384
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Delta4907 View Post
    Actually I didn't realize until now, but the last elite armor set they've yet to unveil could be some heretic armor.
    hoping for this so hard.

    Also, was the mystery weapon listed in the beta strings anywhere?
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  5. #2385

    Re: [Reach] Halo: Reach Discussion

    Here's the beta strings

    For vehicles, we're missing the Revenant. Weapon-wise, we haven't seen the Battle Rifle, Missile Pod, or Flamethrower. For AAs, we haven't seen Ammo Pack, Power Fist, Repulsor, Sensor Pack, Super Jump, EMP Pulse, or Hologram.

    Interestingly, the beta strings don't even list the Hammer of Dawn (or w/e it's called), but they did have the Concussion Rifle. So the beta strings are definitely an incomplete picture.
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  6. #2386

    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Darqeness View Post
    Is it just me, or does the female's arms look really really thin?
    It's not just you. I hate the way the female arms look. I'm all for femininity, but these are Spartans we're talking about. I actually liked it better when you couldn't tell the gender of a Spartan until they took their helmet off- they're all giant muscular badasses, literally superhuman. I liked the idea that Spartans had lost so much of their own humanity in order to protect everyone else's humanity, and I liked to see that reflected in their appearance. That's why I love that bit of concept art that had some techs working on the armor of this giant man at least two feet taller than them.

    But I just remembered these are Spartan IIIs we're talking about in Reach, so they're actually regular human soldiers with badass armor. Even so, that armor has thickness... her arms must be downright skeletal under there.
    But the male Spartan models have the same problem- the person must be much smaller than they appear under all that armor. And if they made it more realistic, it would end up looking like Gears of War and while I love that game, I would hate to see giant bulky armor like that in a Halo game.
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  7. #2387
    For Gnomejas sevlag's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by Arteen View Post
    Here's the beta strings

    For vehicles, we're missing the Revenant. Weapon-wise, we haven't seen the Battle Rifle, Missile Pod, or Flamethrower. For AAs, we haven't seen Ammo Pack, Power Fist, Repulsor, Sensor Pack, Super Jump, EMP Pulse, or Hologram.

    Interestingly, the beta strings don't even list the Hammer of Dawn (or w/e it's called), but they did have the Concussion Rifle. So the beta strings are definitely an incomplete picture.
    whats the revenant?
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  8. #2388

    Re: [Reach] Halo: Reach Discussion

    Well, in case nobody's seen this yet:


    Shows plenty of new changes, features, etc. including new animations for many of the weapons we saw in the beta, red lights on the Shotgun sights instead of blue, new color scheme for the Needle Rifle, as well as a basically confirmed visor customization (look at the character in the last few seconds of the footage; it's either a bug or you can actually make your visor color black, which is more likely). And, confirmed campaign level in New Alexandria (the city in the background)
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  9. #2389
    I was like Um. Delta4907's Avatar
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    Re: [Reach] Halo: Reach Discussion

    From that video you can also tell we'll be getting thigh and forearm armor to customize.
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  10. #2390
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    Re: [Reach] Halo: Reach Discussion

    I'm really liking the addition of the initialize animations (when you first pick up a weapon), as well as the jumping/mid air animations.

    Starting to finally look like a whole new game instead of just a huge Halo 3 mod.
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