Looks good for a start, but there are some areas that need smoothing (obvious areas). Also, could you get a better render? It's too dark IMO.
You should just make a layer and do a fill of the layer, then add details to it. Don't use the magic wand tool.
http://cg.tutsplus.com/articles/news...etal-textures/
this video shows you a good way of making a base texture. This should help get rid of the black lines
it's because you're not going outside of the uv. you have to texture at least 2 pixels outside of the area to stop that seam from happening. the uv'd parts are way too fucking close together too, so of course you get bleed.
There are currently 10 users browsing this thread. (0 members and 10 guests)
Bookmarks