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Thread: Quick-Crit 2010

  1. #851
    Hey there! Llama Juice's Avatar
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    Re: Quick-Crit 2010

    That shockwave is neat, but what will it look like on any sort of a slope? Will it follow the normal of the slope?

  2. #852
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Llama Juice View Post
    That shockwave is neat, but what will it look like on any sort of a slope? Will it follow the normal of the slope?
    Unfortunately the shock waves are always horizontal same with the stock grenades so I'm not too sure what I can do to change that.
    I have been adding a bit more of a electric feel to it to give it that feel of the halo 2 plasma grenade, not so much as raw energy but more of a blue fire with electricity arcing the immediate area.

  3. #853
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    I'm calling this done. It's been nearly 9 months since I started (stupid adhd, getting me off track). Yes I know there's some details I left out, but really, they're not that significant.

    Special thanks to Neuro for rendering the entire mesh for me.

    Front:


    Back:

  4. #854
    Senior Member killer9856's Avatar
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    Re: Quick-Crit 2010

    Wow that's really well detailed Kid. How about building the facility that houses stargate around it? I'm sure it would be worth it

    I did some more work on my scene. I'm gonna keep building on it for a while.



  5. #855

    Re: Quick-Crit 2010

    Disregard this post, posted in the wrong thread.



    I will admit I did absolutely nothing important. Bowser was ripped from Super Mario Galaxy 2, using programs that are not mine. All I did was use them to obtain said model. The only one thing I did was fix the material ID's because all the model pieces were using one material, when there were multiple textures.
    Last edited by CodeBrain; July 6th, 2010 at 03:18 PM.

  6. #856
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Quick-Crit 2010

    Then why post it in quick crit when there is nothing to criticize?

  7. #857
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    Re: Quick-Crit 2010

    ^^

  8. #858

    Re: Quick-Crit 2010

    Was a mistake, I thought this was my gallery <_>

  9. #859
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    First bake. Why are there more detail on the high poly than what was baked? Well I fucked up and accidentally saved the file i was making the low poly as the same file as the high poly I lost those details. I'll remake them and fix the model to reflect that as well but for now, here's my first bake. starting at the hilt to the handle is where I lost. Had to remake the majority of the handle.

    High Poly:


    Low Poly:



    UV:
    Last edited by kid908; July 6th, 2010 at 05:31 PM.

  10. #860

    Re: Quick-Crit 2010

    AAAAAAATRRRGHGHGHGHHHHH ARE YOU BAKING THAT AT TWO THOUSAND PIXELS WHAT IS WRONG WITH YOU MAN!?!?!?!?!?!? YOU ARE OUT OF YOUR MIND INDEED!!!

    protip: redo your UVs, your texture doesnt ahve to be square, make it 256x1024

    i can tell just from looking at it your pixel density is ALL OVER THE PLACE!
    make sure all UV islands are the same size relatively to eachother, right now your handle is MASSIVE, and the blade NOWHERE NEAR what it should be.
    redo your UVS NOW!!

    hell, you can even use a seperate texture for just the blade if you want.
    Last edited by neuro; July 6th, 2010 at 05:40 PM.

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