Wait for the video.
Once I've uploaded a new video update I'll show off the new materials so you can see the grime and shine.
Right then video update.
What's new:
- Snafubars suggestion of having a Halcyon flying over with longswords has been taken in and put in, only thing left for halcyon is texturing and adding lighting effects to rear engines.
- Teleporter effects finalised added strobe lighting effect which fades in and out with the movement of plasma particles.
- Teleporter flow graph set up meaning easy access to mid part of map from both bases.
- Particle effects for beam emitters edited
- Modelled the M6D pistol from HCE using the reference pictures in the studio sub-forum, laser module has been modelled separately to allow pistol customization, I plan on modelling the silencer from ODST so you can choose between the two designs.
- Teltaur and insaneDRIVE are helping me out in regards to texturing of weapons.
- Generator room is currently waiting for importation which will be shown in diagram below.
Once I've got the important stuff done like the terrain correction and major tunnels and generator room, then I'll be looking into having playtests to see how the weapon placements work out.
Sniper locations are definitely subject to change and the player spawn locations are the "valhalla" styled bases where as the bigger infinity base will be the objective for teams to try and capture, they capture the warthog they gain a advantage but same advantage is evened out with a single spartan laser.
Any comments or questions would be greatly appreciated and I will try to answer as many questions as I can.
I think you should just stick with your lower detailed models for now, and find out what gameplay elements work and which ones don't. And once you find out all your problems. You can decide if what needs to go in and what doesn't. You can also see if it's really worth the work to make higher detailed models or if the gameplay of your mod is lacking resulting in a trashing of the project. If I were you, just stick with your less detailed models for now and see if it works or not and then decide if you want to take the next step.
Great job though!![]()
At the moment the idea is the top base has closer access to the warthog than the lower but the lower base has closer access to the laser.
Although it is very asymmetrical I do plan to think it out first.
In the test's I've already had the layout hasn't been a complete cluster-fuck, each side have their own advantages and disadvantages, like the lower base has access both sides of the hill but although has more places to escape has less area to hide in where as the other base is the opposite.
Both bases have a teleporter so it won't be a constant spawn kill area though I am looking into more ways for players to traverse the levels but without vehicles.
Many games place vehicles into maps to make travelling easier but more often than not the vehicles are abused as taxis, I cannot stress how much I personally hate seeing a good vehicle used purely as a taxi to gain access to a weapon.
Alot of this is still subject to change and there is a portion of the map I'm still unsure on what I should use to fill the space with.
That portion is the part where the dirt tracks stop.
Just for clarification, there are only 3 bases which players can access, the one on the "hill" is inaccessible without aircraft and since there won't be any aircraft that problem isn't really relevant.
As for the beam emitters;
The larger base is more along the lines of Halo's firing mechanism, a constant beam where as the smaller beams are communications, the smaller beams are still being tweaked and I'm looking into changing the beam type all together.
STOP
This is terrible, this stuff is sub par for hpc, let alone fucking cryengine2.
Go back to halo pc and learn to make content that doesn't suck for that, then you know what, in 2 years when you have some clue what you're doing, come back here and then work in this engine. Please, for my sanity, and everyone else's on this site, stop butchering the halo series.
I completely plan to add more content.
Get out of my thread and do not return.
This is totally non negotionary, I moved away from the CE modding because I want to learn the Crysis modding engine and not have to stick about with little children who will beg cheat and steal in any way they can to show they have no respect at all for other members.
I personally am enjoying modding this engine, it is a Hobby to me and you Selentic, will not have any influence on my decision on what engine I will mod for.
If you do not like what I am doing then you can kindly leave the thread and stop posting.
All the way through this project I've been talking to snafubar for getting tips and advice for the project, so do not for one instance think I'm trying to half ass this, The mod will be in production for as long as it takes to achieve the level of quality I which is a lot higher than any of you lot would dare set for your own projects.
You seem to be under this delusion that if you pump out garbage content we shouldn't sit here not telling you it sucks, and suck your dick instead or something because you got this posted on some Crysis blog. You have outright ignored the feedback, and advice, of everyone with an idea what they're doing, and you may have noticed that every single person who knows what they're talking about, including myself, seems to have the same opinion on your work (it sucks). Have you not, perhaps, picked up that this may be a sign that your work, does indeed, suck?
I'm guessing you haven't because every time you retort with bawwww stop hating on my work.
PS: Sorry for stealing your respect which I'm quite clearly doing here.
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Last edited by Sel; July 6th, 2010 at 07:25 AM.
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