"The cruiser could easily jump to a new Halo with you on it"
This would be great.
Best surprise would be a Covie campaign on a different section of 04.
I'm pretty sure the game will just be about Reach...and how it falls. They called it a prequel after all and how it wouldn't feature the Chief, even as a cameo. So I think it is really unlikely that they'll jump off to another Halo while Reach is still going down.
However, they could be recreating the Halo 1 campaign to be DLC later. But in all seriousness, this just has to be the "forge_gulch" that was seen in the public beta game data. Like ej said, the lack of lightmaps around the bases and how the transition from the grass into the base make it a pretty dead give away that those aren't there by default. What better way to make Reach forge maps than by making their stock layout be that of that of old fan favorites?
I'm slightly irritated by the lack of proper lighting that'll come with it being a Forge-based map.The rocks didn't seem to have shadows either, so it seems like a LOT of the map is made of Forge objects.
...Though, shouldn't scenery objects still get some sort of shadow-casting on the terrain? Or have I just not noticed that?
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