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Thread: CMT Release Thread

  1. #31
    my best h3 pic Elite Killa's Avatar
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    Re: CMT Release Thread

    I also thought it was going to be kinda noobish. The pelicans and the kestrals were planning on being in there...

  2. #32

    Re: CMT Release Thread

    Quote Originally Posted by Masterz1337 View Post
    Because BAR took place in outer space, as well as inside BOTH human and covie ships.
    okay, there's no reason to have anything beyond one half of the ships visible in exterior, and there's no reason why much more than the hangars need to be accessible. With the FPS I get on T&R, plus the lack of ground geometry in space, I still don't see why it would be un do-able. Whether it would be fun isn't my call.

  3. #33
    "Think Different" Masterz1337's Avatar
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    Re: CMT Release Thread

    Because the whole thing is in outer space? You need to have most of the 2 ships visible so you can move around without having them cut off. And just having tha hanger bays would be very lame.

  4. #34

    Re: CMT Release Thread

    Quote Originally Posted by Masterz1337 View Post
    Because the whole thing is in outer space? You need to have most of the 2 ships visible so you can move around without having them cut off. And just having tha hanger bays would be very lame.
    You only need one half visible, unless you were planning to hav the ships able to fly 360 degrees around them... which would make no sense in this engine. As for being lame, who knows. What all else do you need if you're going to be launching ships?

  5. #35
    "Think Different" Masterz1337's Avatar
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    Re: CMT Release Thread

    So your idea of a good map is being constraining in a tight part of outer space, where you fly your ships into the hanger, grab the flag and leave. Very hugeassish.

  6. #36
    State your identity! Hotrod's Avatar
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    Re: CMT Release Thread

    Well, it doesn't matter now. I wanted to see BAR being done but it won't be so I will just have to live with it. You guys should do the same thing and stop complaining. Sorry if I sounded a bit rude.

  7. #37

    Re: CMT Release Thread

    Quote Originally Posted by Masterz1337 View Post
    So your idea of a good map is being constraining in a tight part of outer space, where you fly your ships into the hanger, grab the flag and leave. Very hugeassish.
    You keep getting the idea that I'm saying GOOD map.

    No.

    I'm saying FUNCTIONAL map. There's no reason why the idea couldn't possibly work with modification, ESPECIALLY given that most people have computers WELL over Halo's system reqs. So up yours.
    jk i luv u <333

  8. #38

    Re: CMT Release Thread

    Quote Originally Posted by Masterz1337 View Post
    So your idea of a good map is being constraining in a tight part of outer space, where you fly your ships into the hanger, grab the flag and leave. Very hugeassish.
    Wow, when you said hugeassish. That made me not want to play it anymore.

    So, any new releases coming soon? Cause, You've made me start playing Dissolution, loving it now. and I'm not really liking Tensity =/

  9. #39
    "Think Different" Masterz1337's Avatar
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    Re: CMT Release Thread

    Working on Snowtorn. Things would go faster if someone would do my homework for me.

  10. #40
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    Re: CMT Release Thread

    Well the fact that BAR didnt make it past Sapien is a let down... You guys got your reasons though... Thanks anyway.

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