Page 87 of 134 FirstFirst ... 37 77 85 86 87 88 89 97 ... LastLast
Results 861 to 870 of 1331

Thread: Quick-Crit 2010

  1. #861
    Teh_kid kid908's Avatar
    Join Date
    Jan 2007
    Location
    stalker!!!!call the police...w8...i hate the police.
    Posts
    1,434

    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    AAAAAAATRRRGHGHGHGHHHHH ARE YOU BAKING THAT AT TWO THOUSAND PIXELS WHAT IS WRONG WITH YOU MAN!?!?!?!?!?!? YOU ARE OUT OF YOUR MIND INDEED!!!
    Forgot to resize it :/

    Quote Originally Posted by neuro View Post
    protip: redo your UVs, your texture doesnt ahve to be square, make it 256x1024
    How do you resize the UV template? I can't seem to see anything but square.

    Quote Originally Posted by neuro View Post
    i can tell just from looking at it your pixel density is ALL OVER THE PLACE!
    make sure all UV islands are the same size relatively to eachother, right now your handle is MASSIVE, and the blade NOWHERE NEAR what it should be.
    redo your UVS NOW!!


    hell, you can even use a seperate texture for just the blade if you want.
    I'll redo it.

  2. #862
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Quick-Crit 2010

    Quote Originally Posted by kid908 View Post
    How do you resize the UV template? I can't seem to see anything but square.
    Click options and it should show up.


  3. #863
    Teh_kid kid908's Avatar
    Join Date
    Jan 2007
    Location
    stalker!!!!call the police...w8...i hate the police.
    Posts
    1,434

    Re: Quick-Crit 2010

    how about now?




  4. #864
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Quick-Crit 2010

    way better, but let the UV nazis have their say before proceeding

  5. #865

    Re: Quick-Crit 2010

    much better, that'll do, though its still a bad idea to cut your blde up like that.

    to reiterate, you can use 512x1024, but for example 16x1024 is also valid.
    instead of cutting it up, try a different size bitmap, because you'll go trough hell before you get rid of those seams.

  6. #866
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Quick-Crit 2010

    True. He could simply half the height and double the width of the blade bitmap and it would work fine.

  7. #867
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: Quick-Crit 2010

    Also, why do you have the seam going through the flat part of the blade? Put it on one of the sharp edges instead.

  8. #868
    Gematria SiriusTexra's Avatar
    Join Date
    Nov 2009
    Location
    The Ruler Measures the Circle Infinite
    Posts
    287

    Re: Quick-Crit 2010

    Welcome to 2 posts ago.

  9. #869

    Re: Quick-Crit 2010

    I never get any responses to anything I post in my studio thread, so,
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Do you think this interface effectively and appealingly communicates information about required user input?

  10. #870
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Quick-Crit 2010

    Looks like guerilla kinda.. but I think it does convey very well where exactly you need to fix information. It ensures they don't have to go looking for it, and the red color is a pretty clear indication of error. I got that impression right away so I guess it's doing its job.

Thread Information

Users Browsing this Thread

There are currently 10 users browsing this thread. (0 members and 10 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •