way better, but let the UV nazis have their say before proceeding
much better, that'll do, though its still a bad idea to cut your blde up like that.
to reiterate, you can use 512x1024, but for example 16x1024 is also valid.
instead of cutting it up, try a different size bitmap, because you'll go trough hell before you get rid of those seams.
True. He could simply half the height and double the width of the blade bitmap and it would work fine.
Also, why do you have the seam going through the flat part of the blade? Put it on one of the sharp edges instead.
Welcome to 2 posts ago.
I never get any responses to anything I post in my studio thread, so,
Do you think this interface effectively and appealingly communicates information about required user input?
Looks like guerilla kinda.. but I think it does convey very well where exactly you need to fix information. It ensures they don't have to go looking for it, and the red color is a pretty clear indication of error. I got that impression right away so I guess it's doing its job.
There are currently 8 users browsing this thread. (0 members and 8 guests)
Bookmarks