Hey everyone,
I'm back from vacation and working 40 hours a week, but in my small amounts of free time I'm doing my best to wrap this project up. Lightmaps are temporarily on hold until I finish the last bsp touches (which by all rights I should have done in the first place). In an attempt to make the canyon a little more interesting, I've added a sort of conduit running sideways at about the level of the beam. My plan is to have a scrolling energy shader or something cool behind the grate/glass. Since I don't know a whole lot about shaders, I decided to use the b30 waves shader as a standin so I could get a feel for direction, speed, etc.
It's sort of hard to see in the second pic, but the waves ended up coming down the glass from the top, which is absolutely surreal, and makes it look like water is pouring down the inside of the glass. Obviously needs some tweaking. On the other hand, why the hell hasn't anyone used a version of that shader to make it look like rain is cascading off slanted surfaces? That would be so cool! Precipice has more of a light mist than a heavy rain, so using that might seem overkill. But to any of the remaining CE mappers: use this. Would look awesome.
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