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Thread: Is HCE this limited?

  1. #1
    Junior Member L283023's Avatar
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    Post Is HCE this limited?

    I don't usually post here at Modacity, but the people at Halomaps are
    err..
    Not so technical.

    Anyways, I've been working on getting a giant grunt in-game. Things have been going decent so far.

    Except there is collision that surrounds the model, sort of like a cylinder.
    http://www.xfire.com/video/30cf22/

    What's the point of having a collision model, if you're just going to set the collision radius and standing collision height, and it will act as collision that surrounds the air around your model.

    Is there no way that I can fix this?
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  2. #2
    Codesaurus Skarma's Avatar
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    Re: Is HCE this limited?

    I don't know much about modeling but when reversing some Halo code, I found a function that utilizes bounding spheres for collision detection so I'm actually wondering more about this myself. What are you trying to fix exactly?
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  3. #3
    Junior Member L283023's Avatar
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    Re: Is HCE this limited?

    As you can see in the video, the player can shoot the area surrounding the grunt, and recognize it as collision. The problem is, I don't want this. I have a collision model for a reason. Why does a biped have a collision radius and height, but a vehicle doesn't? Why does it need one? Why can't I just use my dang collision model?
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  4. #4
    chilango Con's Avatar
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    Re: Is HCE this limited?

    I don't think you can. Bipeds were never intended to be that big. At normal sizes it doesn't make a difference whether a simple cylinder is used or a proper collision model. You gotta think that it's much less computationally expensive for the game to use a cylinder, especially when it's only used for collisions with objects like other players and the like. Moreover it allows for players to slide past each other in the event of a collision rather than getting caught up in collision complexity.

    The reason a vehicle has it is because people will actually stand on vehicles and it matters how the collision looks.
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  5. #5
    Codesaurus Skarma's Avatar
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    Re: Is HCE this limited?

    What's up with the grunts animation? lol
    Wonder if there is a way to change the collision detection type, as far as using a more complex collision model versus a bounding volume?
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  6. #6

    Re: Is HCE this limited?

    Hmm...but what about headshots? I don't think the default MC is entirely cylindrical.
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  7. #7
    Junior Member L283023's Avatar
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    Re: Is HCE this limited?

    I didn't get all of the animations in-game, yet.
    I think I'm going to try and set the collision radius and height to zero, and attach an effect with an object that has the playerclip shader. Because projectiles still collide with a biped's collision even if they aren't within the collision radius.
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  8. #8
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    Re: Is HCE this limited?

    You can use a script command to giant size your grunt I believe, and cut out all these steps..
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  9. #9
    Junior Member L283023's Avatar
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    Re: Is HCE this limited?

    Yeah, but it doesn't scale collision.
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  10. #10
    Senior Membe Syuusuke's Avatar
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    Re: Is HCE this limited?

    I thought it did.

    Or at least you would probably end up with the same problem again, I don't remember what happened.
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