View Poll Results: Were you able to flawlessly run OpenSauce?

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  • YES, on Windows XP

    33 40.24%
  • YES, on Windows Vista

    33 40.24%
  • YES, on Windows 7

    13 15.85%
  • NO! *MAKE A RED POST*

    3 3.66%
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Thread: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

  1. #281
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    I can't remember if this is the exact problem I had a few months back or not. If you didn't already, make absolutely sure that you install the DirectX June 2010 update. http://www.microsoft.com/downloads/d...displaylang=en
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  2. #282
    Junior Member L283023's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Dud, wtf. I come back here and find that my vote is changed to runs flawlessly on Windows XP.

    Quote Originally Posted by jcap View Post
    Also, you must close Xfire to play the game.
    Why must I, if this shit runs flawlessly? Either this crap dll is fucked up, or the injector (d3d9.dll) is not injecting properly, which is doubtful because I inject dll hacks into GunZ all the time and it works great with Xfire.
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  3. #283
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Quote Originally Posted by L283023 View Post
    Quote Originally Posted by jcap View Post
    Also, you must close Xfire to play the game.
    Why must I, if this shit runs flawlessly? Either this crap dll is fucked up, or the injector (d3d9.dll) is not injecting properly, which is doubtful because I inject dll hacks into GunZ all the time and it works great with Xfire.
    Or crap Xfire is fucked up and doesn't know how to inject properly? Yeah.

    Try using any other hooks with Halo, and you'll find out it's Xfire which is at fault. There was a large technical post on the Xfire forums I found at one point, but they never did anything to fix it. Fuck them.
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  4. #284
    Junior Member L283023's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Prove it. I can use Xfire with d3d9.dll injected dll hacks on GunZ, but this shit doesn't work for mai halo?
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  5. #285
    Neanderthal Dwood's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Quote Originally Posted by L283023 View Post
    Prove it. I can use Xfire with d3d9.dll injected dll hacks on GunZ, but this shit doesn't work for mai halo?
    Because it's not simply an injection. It replaces d3d9.dll completely. Also, problems between OS and Xfire don't really count because that is a known problem which cannot be fixed without Xfire changing the way it is injected into Halo CE.

    Another thing: the June update isn't going to help his problem as we found out in the OS_Post Processing thread that it was an incorrect shader: http://www.modacity.net/forums/showt...l=1#post534568
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  6. #286
    Kid in the Hall Kornman00's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Runs flawlessly as in there are no problems within the engine extension itself, OpenSauce, or how it runs on the operating system. Not my fault people want to hold on to yet-another-chat-program which doesn't want to follow the standard way of hooking a game's directx system to provide the features it has. Other DX hooks like Steam and SoftTH do, which are supported with running along side OS. I can't help shit which doesn't want to be helped in the first place.
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  7. #287

    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    honestly, Xfire is crap software and should just be ignored in development... if you want to chat with ur game buddies, then play in windowed mode - where u can easily alt+tab back and forth
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  8. #288

    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Test results -
    http://dijj.it/i/nSH

    OS PP All Enabled (notice ALL LOW settings): 6FPS
    http://dijj.it/i/69y

    OS PP Motion Blur Only (Fake HDR has no effect on fps, turned off bloom): 10fps
    http://dijj.it/i/2HN

    OS PP Proof that motion blur amount does not change FPS: 10fps
    http://dijj.it/i/nn8

    OS PP Hitting pp_unload: ~40fps
    http://dijj.it/i/non

    Halo CE WITHOUT D3D9.dll - AND ALL HIGH settings: 60fps
    http://dijj.it/i/lU0

    My comp specs:
    2.1ghz dual core
    4gb ddr2 ram
    ATI Mobility HD 4330

    a pretty crappy rig, i know
    Last edited by souless; December 27th, 2012 at 02:51 AM. Reason: broken images
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  9. #289
    Kid in the Hall Kornman00's Avatar
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    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    Since your issue is with the beta postprocessing system developed by FS, you'll want to consult this thread: http://www.modacity.net/forums/showt...ost-Processing.
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  10. #290

    Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*

    I use Steam for my Halo. Doesn't get in the way of ANY development that I know of.
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