View Poll Results: Would you like a real time editor to be released?

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  • Yes

    88 94.62%
  • No

    1 1.08%
  • Isn't this game dead already? (Don't release)

    4 4.30%
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Thread: Real Time Tag Editor

  1. #81
    Kid in the Hall Kornman00's Avatar
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    Re: Real Time Tag Editor

    neodos, your post was actually thought out and had a sort of constructive criticism. I was mainly referring to the people who constantly are bitching about something someone else is doing and won't stop. Especially with the zteam nonsense and especially when it's just nonsense. If they want to get emotional/hot&heavy over something, I'll do just the same and wave my cursor over the infract buttons.

    I think the saying about "if you butt hurts, stop sticking/letting dicks in it" fits the general tone here.

    e: I can agree with your "don't announce, post your tool when its done" advice tip but then you'd have to do the same for maps and any other content. People post WIPs to get feedback. However, some people can just ruin the entire good feeling of making something for the original poster. What happens then? A few rotten apples spoil the bunch.
    Last edited by Kornman00; July 24th, 2010 at 04:15 PM.
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  2. #82
    HA10 Limited's Avatar
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    Re: Real Time Tag Editor

    Seeing as no one bothered to read my post, I'll reiterate.

    Kornman there is a number of reasons why we have to announce apps, firstly you get in a situation like we have in Shadows visitor messages, people just don't believe we do things, unless we show them proof. The other is reason is more of a productive reason, which you have done on many times. Your checking for how many people are willing to actually use the application, if we make some thing that literally no one will use, theres no point releasing. Additionally the community may have new ideas that can be incorporated into the application which would benefit everyone. Now if you look back, to the first sentence in this thread what does it say?

    Quote Originally Posted by First Post
    I have been working on a new application for quite some time now which includes a real time tag editor for Halo CE. I want to get people's opinions on the application, and if you guys would want an editor like this to be released. I'm open to suggestions on features to add to the memory editor, but there is no guarantee that it will be added, especially since summer classes are starting and my free time will be limited.
    Yes, hes asking for ways to improve it, we cannot get this feedback, without actually talking to people, talking to the people that use the application.
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  3. #83
    Sarcastic Bitch
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    Re: Real Time Tag Editor

    Quote Originally Posted by Cagerrin View Post
    Why is your response to accusations of "not releasing anything"(which is complete bull) to not release something you were planning to? I really don't get it.
    Because I am fed up with all of the idiots in the community, which are only growing in numbers. I don't care anymore, I will work on my own personal stuff and that is it.

    Quote Originally Posted by Kornman00 View Post
    However, some people can just ruin the entire good feeling of making something for the original poster. What happens then? A few rotten apples spoil the bunch.
    This. It has happened in the past for zteam, and guess what, it happened again with my project.
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  4. #84
    Kid in the Hall Kornman00's Avatar
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    Re: Real Time Tag Editor

    (@Limited, read my post edit, I know)
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  5. #85
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    Re: Real Time Tag Editor

    Quote Originally Posted by Kornman00 View Post
    e: I can agree with your "don't announce, post your tool when its done" advice tip but then you'd have to do the same for maps and any other content. People post WIPs to get feedback. However, some people can just ruin the entire good feeling of making something for the original poster. What happens then? A few rotten apples spoil the bunch.
    Sorry for the misunderstanding, while i do agree with that for maps, which is more artistic and receives critics for visual appeal and not the gameplay (because can't play it with if the creator only post wip images, that's why most famous mods are those with fancy effects and massive explosions), so its only going to get critics on the graphics and not aspects like gameplay, this is why most mods are not really enjoyable to play.

    Same goes for the application, you don't have much to give some criticism based on a list of features to come, which you can't try yourself, so your expectations are set to these announced features, people gets super excited about it...
    But to give real criticism you'd have to get your hands on it, so i wouldn't really compare it to a WIP.

    A WIP for an application would be posting a beta but public, and then yes you might get some harsh feedback, which is part of what has to be, depending on how well your app works so far, with also some constructive critism(a bug report system) and encouragements which will keep you on track and hopefully motivated.

    That would be constructive, these announcements are not.
    And to be honest deep down inside we all love teasing stuff we create, i do understand people teasing, but this poll is sort of stupid.

    Zteam should release their apps, fully working or not
    Last edited by neodos; July 24th, 2010 at 05:00 PM.
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  6. #86
    HA10 Limited's Avatar
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    Re: Real Time Tag Editor

    Quote Originally Posted by neodos View Post
    Zteam should release their apps, fully working or not
    I've done this in the past, with Keihatsui and Yomama (Locke), and the problem is it is even more trouble than its worth. I wanted to get an unfinished app out there, people could use what was available at that point. The problem is people get on your back, they complain features don't work, they complain theres issues with it, it won't work on their system but does on other peoples. That kind of thing.

    I've found application developers are more tolerant of bugs and missing parts in the code, "If you press buttons in certain order, it will exception Halo". A developer will just avoid doing that, if they accidentally press it they will just laugh at their forgetfulness, this is not the case for 'regular' users. They will get very pissed off that it crashed caused them problems.

    Not many successful projects, are announced and released in the exact same post.
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  7. #87
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    Re: Real Time Tag Editor

    Post sources too (though i know that's a hard one for the programmers), someone might fix it for you later, for halo 2 Entity has been fixed by many different people along time and it got better and better =)
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  8. #88
    Senior Member Hunter's Avatar
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    Re: Real Time Tag Editor

    Limited... you just watched at least an hour of my time with FUCKING SNAKE! in your signiture :P haha

    Also, people abusing ShadowSpartan, fuck off.
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  9. #89
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Real Time Tag Editor

    My only concern would be how stable it would be. Small things like shaders would be okay (assuming the shaders aren't overhauled), but things like .scenario_structure would concern me in their potential to cause exceptions. This is all I can really put down on the table for feedback though. I'm not a master programmer or anything and I don't work with CE code like App Developers for the game do.

    Otherwise, I like the fact that you can change the projectile and attributes of weapons in the Editor. That is definitely a plus side.
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  10. #90
    El Durado :/
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    Re: Real Time Tag Editor

    Hate to see this happen, i was actually looking forward to this release.
    Yeah i'm friends with kantanomo, shock120, and resinball but honestly clean up your posting or gtfo.
    Last edited by supersniper; July 24th, 2010 at 10:50 PM.
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