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Thread: Halo: Reach Discussion

  1. #2571
    Senior Member thehoodedsmack's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by ejburke View Post
    Scenery in CE is different from the (I think) static meshes that Forge uses. If your camera is pointed away from the scenery's origin beyond a specified distance, the thing will disappear. So, you can't really have huge scenery objects that you can go inside or stand near. They'll blink in and out. At least that was my experience when I tried to make huge beams and crap out of scenery in one of my maps.
    I ran into this problem when I made a Covenant cruiser scenery object. The solution was to make the frame gigantic in 3dsmax. I'm not sure why it worked or if it would work again, but scenery can be made to work properly.
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  2. #2572
    Foot Dragger ejburke's Avatar
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    Re: [Reach] Halo: Reach Discussion

    I didn't think to try that. I didn't even think the volume of the frame object was even stored in the tag. I thought it was just a reference point. Oh well, live and learn.
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  3. #2573
    Senior Member =sw=warlord's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by thehoodedsmack View Post
    I ran into this problem when I made a Covenant cruiser scenery object. The solution was to make the frame gigantic in 3dsmax. I'm not sure why it worked or if it would work again, but scenery can be made to work properly.
    I always used to edit the bounding radius in the scenery tag as that solved the issue.
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  4. #2574
    Foot Dragger ejburke's Avatar
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    Re: [Reach] Halo: Reach Discussion

    That, I tried. Didn't work for the beams I had, which went from one side of a huge map to the other. No matter what I set the radius to, they would occasionally disappear. It probably had more to do with the portals than the bounding radius, but I didn't really fight or investigate the issue. I just gave up and modeled them into the BSP.

    Back on topic: versus firefight. So, we can do any combination of 4 players? 3v1, 2v1, etc. on either side?
    Last edited by ejburke; July 24th, 2010 at 07:02 PM.
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  5. #2575
    halord Futzy's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Was going through this http://halo.bungie.org/misc/ferrex_f..._20100723.html
    You can make completely custom invasion maps and objectives
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  6. #2576

    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    Was going through this http://halo.bungie.org/misc/ferrex_f..._20100723.html
    You can make completely custom invasion maps and objectives
    Invasion on the entirety of Forge World? I pity the poor Elite who has to walk the core from one end of Forge World to the other.
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  7. #2577
    For Auir! ODX's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Surely you could enable him to be able to drive vehicles?
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  8. #2578
    Kid in the Hall Kornman00's Avatar
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    Re: [Reach] Halo: Reach Discussion

    pretty sure the core is just like missile pods and gun turrets, so no
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  9. #2579
    For Auir! ODX's Avatar
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    Re: [Reach] Halo: Reach Discussion

    But this is Halo: Reach, where everything can pretty much be done by customizing options
    (At least I hope they don't take away 'impractical' things and seriously let you do whatever the hell you want)
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  10. #2580
    For Gnomejas sevlag's Avatar
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    Re: [Reach] Halo: Reach Discussion

    worst case scenario, elites would disable a falcon and have the elite with the core hop in the hold and surf to safety
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