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Thread: Quick-Crit 2010

  1. #911
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2010

    Looks good. Not overdone and from what I'm basing off of observations, the unwrap looks clean.

  2. #912
    Senior Member killer9856's Avatar
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    Re: Quick-Crit 2010

    Looking good Sel.

    So I made a vending machine.





    Theres just a normal map, AO, and obviously a diffuse. This was a little exercise to grasp some better sub'd modeling and baking.

  3. #913
    Foot Dragger ejburke's Avatar
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    Re: Quick-Crit 2010

    You need to learn to terminate edge loops better. You're carrying them all the way through the mesh, when you don't have to. Use flat areas of the mesh (where keeping all-quads isn't important) to tie off edges and learn to redirect edge loops to flow back the way they came. You mesh is really dense and it was a relatively simple shape. On a more complicated model, you're going to run into problems doing it that way -- both topological and performance.

  4. #914

    Re: Quick-Crit 2010

    your highpoly is perfect, though the large door on the front should've been a seperate element.
    your lowpoly makes me cringe HORRIBLY


    this is what your wireframe should more or less look like.

    get rid of all your useless edges.
    Last edited by neuro; July 23rd, 2010 at 02:53 AM.

  5. #915
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    @neuro:I'll take your advice and brush up the texture a bit.

    @killer: I see you have a sky light there, why not just render it but had to go with a print screen?

    This is what I'm working on right now in 3ds max. I'd say it's about 50% done. I'm searching for good ref of the bottom of the skull right now and might as well post a wip for edge flow crit and ratio crit.





    ed: older render but I forgot wireframe of the side:
    Last edited by kid908; July 23rd, 2010 at 08:37 PM.

  6. #916
    Senior Member killer9856's Avatar
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    Re: Quick-Crit 2010

    I didn't use skylight, because my rendering is pretty bad. I like using DirectX Shaders. I'm looking for tutorials on making them.

  7. #917
    For Auir! ODX's Avatar
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    Re: Quick-Crit 2010

    The hole where the nose would be looks a bit...too perfect. It should kind of have a little bump at the bottom of it, more noticeable than the little one you have now. For some reason I keep thinking the hole itself is too big as well...maybe the eye sockets too but hell, you're the one modeling it. Probably looked at more images than I did (which is zero, ha).

    Also, some animations for some random sniper made by some guy that I just animated:

  8. #918
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    I know the posing/editing is fuckawful, but this is the first truly artistic idea I've had for the longest time. I fucked the execution, as usual, but the idea fucking owns I reckon.



    I was listening to The Wall and it struck me how well Waiting For The Worms can be applied to Breen right as Freeman is making his way through the last few blocks of the city towards the Citadel. The line 'Sitting in a bunker/Here behind my Wall' was the one I based this off of, as Breen's bunker is his Citadel, encircled by mobile walls.

  9. #919

    Re: Quick-Crit 2010

    i don't get it.

  10. #920
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    that's because you're dumb

    please tell me you know the song at least

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