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Thread: Modacity Forging Guild (Name TBD)

  1. #11
    Movie Maker Siliconmaster's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    It would only work out if everyone weren't overlapping their efforts. Korn's plan seems to make sense, and if having a lot of people working at the same time is a pain, have one person do each task, and then send the map around to the next person. I think it will all depend on how things look once we start experimenting.
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  2. #12
    Foot Dragger ejburke's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Certainly, if people want to build their maps Worker-Bee style, they should totally do that. I'm just saying that trying to force that on people would be a mistake. The more fluid and adaptable we are, the greater our odds of success will be.

    Gamertag: Echo Ten
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  3. #13
    Free Kantanomo English Mobster's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    According to Ferrex, The Coliseum is about as long and wide as The Pit.
    According to the picture in my Official Guide to Halo 3, The Pit is divided up into an approximate 30x30 square, where one square is approximate to the length of a Spartan's body.
    Using this, we can judge how big the Coliseum is. While we don't have access to what pieces will be in it yet, it'll still be useful for planning.
    Since I'm a nice person, I whipped up a 30x30 grid for all your planning needs.
    Each square is 35 square pixels and equals the length of one World Unit.

    A small box in Foundry/Sandbox is 1 square world unit, for comparison.
    Last edited by English Mobster; July 25th, 2010 at 10:59 PM.
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  4. #14
    walk the platypus Cagerrin's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    From what Ferrex was saying in the HBO q&a stuff, the grid that they made most of the parts to was 10'x10'. I may be misquoting, however.
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  5. #15
    Senior Member Saggy's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Quote Originally Posted by Kornman00 View Post
    Even with 8 people on a team in a squad you can break it down as:
    * 1 Producer
    * 3 Geometry placers (or 2 if it is a small map)
    * 2 Object placers
    * 2 Decorators

    And since they're all pretty much doing their job at the same time, work flows a lot faster. After the first build of the geometry gets massed out then the game type specialists can come in and do their magic, assuming they're not actually one of the geometry, object, etc guys.
    There's also the factor of whether or not all those people are online at the same time as well. Really though, I'm just posting the POTENTIAL problems; they're there to think about but you shouldn't really have to worry about them as long as the team is organized (which will definitely be a key component).

    Also, my Gamertag is SaggDog7 if you want to add that to the list, Siliconmaster.
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  6. #16
    Free Kantanomo English Mobster's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    However, the problem with that is:
    a. That's referring to a 10 world unit grid.
    b. That's not the entirety of the Coliseum.

    That grid he refers to is those blue squares you see floating in the air in the ViDoc.

    Edit: Further research determined that 1 Spartan is 1 world unit.
    This means that the small boxes in Foundry and small blocks in Sandbox are 1 square world unit, allowing us to plan accordingly.
    Last edited by English Mobster; July 25th, 2010 at 11:00 PM.
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  7. #17
    Foot Dragger ejburke's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    For a name, I kind of prefer it be kept to 2 words or less, so as to avoid nasty abbreviation. I'll throw out another suggestion, "The Operators". As in Delta Force, or in this case, Operational Detachment.... well, since Forge begins with "F", I guess it would be Foxtrot. I'm going to start working on my manly operator beard, just in case.
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  8. #18
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    Re: Modacity Forging Guild (Name TBD)

    I'm down for this whole thing. Probably best to get involved in something I know well, like forge.
    Gamertag is Red vistea, I'm good at general geometry, but best with balancing weapon placements and decorating. (At least in Halo 3 I was).
    HEK is a good name, in my opinion, so people know the roots of the whole deal.
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  9. #19

    Re: Modacity Forging Guild (Name TBD)

    I'm interested in this, and I think the discussion seems more or less productive. I'm in for solo Forging towards group goals in my free time and/or group Forging whenever it fits in my schedule. Reach Forge looks awesome.
    I think "Modacity Forging Guild" itself isn't too bad a name, simply because the abbreviation "MFG" feels good. But then, I'm an engineer, and everybody knows engineers love abbreviations.

    e: Initially I want to play around with some designs I have floating around from my BCE days, but assuming this thing is as cool as it looks I can definitely see myself getting behind somebody else's design in a support role.
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  10. #20
    Kid in the Hall Kornman00's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    The Foxtrotters (like The Globetrotters)

    But yeah, those ideas I was throwing out were meant as team breakdowns for people who actually came together and put some forthought into their work (read: pre-production). Then they'd band together into a Reach party and start actually Forging the idea (or start the pre-production in forge to start). I wasn't suggesting you just fire up a party, invite 7 random joes then say "ok you two go make some geometry over there", etc. I was talking as if you had a team like that of H2CE or CMT where there are defined members and defined member roles. Like in a recent Reach Q&A, Chris O. said that everyone knew their roles and responsibilities so when there was an issue, they also knew who they could go to to get it fixed. As long as you have organization the idea I threw out there should jive.

    Quote Originally Posted by vistea View Post
    HEK is a good name, in my opinion, so people know the roots of the whole deal.
    ooo, got a point there heheh
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