Credit to: Adolif
Hey guys I know this is an old topic. However some former halomod users have started working on this again. The sync errors occur when switching bsps, however that has been somewhat fixed. Also sync errors occur when there is too much action, so we've limited some of the ai. We plan on making them a little harder to bring down since we had to remove some. Anyway we have a10.map working fine, come check it out. If you can help test maps pm me.
Discussion:
http://www.rework3d.com/forums/viewt...9855&start=100
Video:
A10 Working for the most part:
http://www.mediafire.com/file/0d5inl...7ib/A10_V2.zip
More enemies, working very well...
Full Credit to: Adolif
A10 100% working level:
http://www.mediafire.com/file/r2g466nnpz0tjae/A10_V3.zip
Fewer but Harder to bring down enemies
Full Credit to: Adolif
A10 Final Release
http://download328.mediafire.com/pnp...10_Release.ZIP
Fewer but harder to but hard to bring down enemies
Full Credit to: Adolif
Right now these are for xbox, pc might be made later. Adolif has plans on getting the whole campaign done. Just replace your beavercreek map with this one and load. Works great for xbc...
Note: (highspeed version of a10 will be up for download later on as well)
A30 Version 2
Download: http://download382.mediafire.com/ekz...ugt/A30_V2.ZIP
Full Credit: Adolif
For PC:
For a PC version, it would help if we combine the bsps into 1, so that'll save you from de-syncing, then re-purpose all scripts and ai encounters.
[Any other idea's for PC, would be great...thanks]
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