They'll probably clarify and or reveal the H2 thing when they announce the H1 one
Did they say a few weeks from now or a few weeks before reach
http://www.bungie.net/News/content.a...news&cid=25583
Also, I literally own every Halo engine based game for every platformYou don't need to find us and make us dead to win some free stuff. We'll have Halo: Reach flair for anyone who plays and plenty of other prizes on offer for anyone that achieves one of many super secret metrics we're not disclosing. Just play. That's all we ask.![]()
I tried running it on a PPC based Mac a while back...wasn't good enough for the game. Haven't tried it on my Intel book yet. The PC version also had very little support for hardware configurations. To top it off, the mother fucking publisher's bullshit protection also locks you from using the game if you don't fit the requirements to the letter. You can't even fucking say "ok, but play the game anyway". If this wasn't an issue, I would have been messing with the game for Yelo too (since it still had the networking/multiplayer code from H1X era in it). I enjoyed the Xbox game though.
Stubbs*
There's also a game that was prototyped with the engine for the Xbox many, many moons ago (but didn't use it for release).
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