Quote Originally Posted by Arteen View Post
Shadowrun, I think?
yeppers

Is it true you guys did some prototyping with the Halo engine? How did that aid the development process?

Derek – Yes, we built a gameplay prototype in the Halo engine while we were developing our own custom engine for Shadowrun (codename: Badger). This allowed a small team of programmers, artists, and designers to quickly iterate on new ideas while building off stuff that just plain worked already in Halo, without having to wait for major features to roll into the Badger engine. This also gave us confidence to say, "Yes, Teleport is going to rule, so go ahead and spend the time to do it right for the final game." Nothing beats playing the game (even an ugly prototype) to let you know what is awesome and what should be cut.
Wasn't sure if it was public knowledge or not but since it is..."Looks like I picked the wrong day to stop smokin'!"