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Thread: [GALLERY] Hunter

  1. #171
    Foot Dragger ejburke's Avatar
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    Re: [GALLERY] Hunter

    Well, if you want to learn things that won't become obsolete, then go with traditional media. 3D applications are going to continue to make it easier and easier to produce high-quality assets quickly. The algorithms we use in our head can be adapted to code. It's not a matter of if, but when.

    I'm working on a set of Maya scripts that will automatically add support edges to my hard surface models. It's pretty messy stuff, but it's doable. I posted in another thread about a tool that automatically retopologizes a mesh with pretty good results. The future is coming and in many ways, it's already here.
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  2. #172
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    COOL! Based on DeviantART stats.

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  3. #173
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [GALLERY] Hunter

    whatever happened to making anything not halo?
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  4. #174

    Re: [GALLERY] Hunter

    Ahaha everything you have there is halo related.
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  5. #175
    Senior Member Hunter's Avatar
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    Re: [GALLERY] Hunter

    Quote Originally Posted by SnaFuBAR View Post
    whatever happened to making anything not halo?
    Start University in 2 weeks, then that will happen. Like I have said many times You know I like the Halo Designs.
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  6. #176
    Bring it Nero's Avatar
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    Re: [GALLERY] Hunter

    I thought we were the same age... D=
    Uni? Nice! Congrats on that! Hope your going into art. =)
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  7. #177
    Senior Member Hunter's Avatar
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    Re: [GALLERY] Hunter

    NOT HALO!!
    Nothing special though, only allowed 4000 triangle model with diffuse, bumpmap (black and white one only) and opacity map. Not allowed spec maps or anything.





    Unwrap

    Attempt at a texture, the idea was for it to be plastic casing :/




    Side Shot
    Side Shot Wire
    Magazine
    Last edited by Hunter; October 26th, 2010 at 10:52 AM.
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  8. #178

    Re: [GALLERY] Hunter

    Too low poly and texture map seems to low resolution.
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  9. #179
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: [GALLERY] Hunter

    He did say he was only allowed 4000 triangles. Though to be fair, those extra 832 triangles could be used to smooth out the grip areas and make the flash hider look less two generations ago.
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  10. #180
    A V A L O N TeeKup's Avatar
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    Re: [GALLERY] Hunter

    I always thought the PP 2000 was an interesting SMG. Wouldn't mind owning an airsoft variant.
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