Quote Originally Posted by t3h m00kz View Post
wow. talk about a fun fact.

I always thought that game had a bit of a Halo feel to it.
Always wanted a shadowrun style teleport in Halo. I always thought it would be a pretty sweet (if used and placed sparsely) armor ability in Reach.

Is it true you guys did some prototyping with the Halo engine? How did that aid the development process?

Derek Yes, we built a gameplay prototype in the Halo engine while we were developing our own custom engine for Shadowrun (codename: Badger). This allowed a small team of programmers, artists, and designers to quickly iterate on new ideas while building off stuff that just plain worked already in Halo, without having to wait for major features to roll into the Badger engine. This also gave us confidence to say, "Yes, Teleport is going to rule, so go ahead and spend the time to do it right for the final game." Nothing beats playing the game (even an ugly prototype) to let you know what is awesome and what should be cut.

How'd they get teleport to work in the halo engine? Seems a little outside of the engine's boundaries, but then again I'm no coding scholar . Would they have been allowed to use a more (open?) version of the engine to allow for modifications, or did they have basically the same toolset we have?