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Thread: Quick-Crit 2010

  1. #981

    Re: Quick-Crit 2010

    it's all pretty easy to UV, you've got nothing complex in there.

  2. #982
    Shit. Mass's Avatar
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    Re: Quick-Crit 2010

    well I really like how your hallway is coming along, but I have an idea, you could use a lot of different sized pressurized tanks in that recess to break up the repetition and also it gives you an excuse to have vertical pipes and some valves along the periphery of the walking space:

    I would tell you to hang wires on either side of the drop-lighting thing but as I understand you're already going to. Looking forward to how you finish this.
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  3. #983
    Hey there! Llama Juice's Avatar
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    Re: Quick-Crit 2010

    @Neuro, Yea... there's nothing complex going on in it, (yay heaps of little simple pieces to add up to make a scene look more complex than it is.

    @Mass Neat idea, I'll keep that in mind :P

    I just gotta get a bunch of this UVing and texturing at least to a point where it's not like 40 models to go through... right now there's 21 unique assets there, so I already have a fair amount of stuff to go through.

    I got most of it UV'd yesterday and today though, there's only like five more models to UV, then I'm gunna start on some textures.



    Yay UVMadness.

  4. #984
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    So tell me if this joke is too obscure or too obvious before I actually start the real work on this comic.

    I need to think of a way to keep the last panel as the last panel, and still give an indication that the plane is a vomit comet and not crashing. And not have the straight-up logo in the second panel.

    Also I forgot about yusuf.
    Last edited by ExAm; August 3rd, 2010 at 04:45 AM.

  5. #985
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010

    Why no logo? With the logo, I assumed it was a vomit comet even before reading the rest of the post.

  6. #986
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    Because the humor has to be in the realization that that's what it is, and you can't have the punch of the punchline be a panel early.

    I do have some comedic skill, you know.

    I just have to figure out how to do it so that the realization comes in the last panel without the reader needing to look it up or think about it for a long time.
    Last edited by ExAm; August 3rd, 2010 at 05:12 AM.

  7. #987
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010

    put a tiny Nasa logo on somebody's shirt in the last panel instead?

  8. #988
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    Leave it the way it is.

  9. #989
    Senior Member thehoodedsmack's Avatar
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    Re: Quick-Crit 2010

    The second panel could be changed to imitate the scene where the inception crew boards the plane: Cobb giving the team the thumbs up, everybody set and ready to go, then his reaction in the third panel has more effect. A fourth panel would also be helpful in that case, with a view of the plane from the outside, clearly showing the NASA logo.

  10. #990

    Re: Quick-Crit 2010

    The last panel needs more indication of whats going on.
    Have a few windows or some generic plane props. If I was to see that panel alone with no context, I would think they are floating around a slanted room.

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