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Thread: Halo 1 style HUD.

  1. #1
    [aZ]jesse azjesse's Avatar
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    Halo 1 style HUD.

    This is a test map where i added my halo 1 heads up display recreation for release in a .map file so as to make sure nothing was missing.


    http://screenshot.xfire.com/s/101767335-4.jpg
    http://screenshot.xfire.com/s/101767363-4.jpg



    [red]DOWNLOAD[/red] http://www.mediafire.com/?av1cc38v4arctgu [red]DOWNLOAD[/red]

    This includes a replacement for all default halo 1 weapons and a few halo 3 ones as well.
    All bitmaps except the needler meter and most reticles were made and tagged by me.\

    The level itself was a small version of tutorial and was used for testing the fade of multiple materials on a BSP.

    To fully use this HUD, it is recommended you replace the the following items after full extraction:

    GLOBALS
    Under the "Grenades" Tab for the frag
    hud interface, set it to

    ce\hud\grenades\default

    For plasma, set it to

    ce\hud\grenades\plasma_flare


    Under the "Interface bitmaps" tab set the

    "Hud digits definition" to ce\hud\numbers


    To add the health bars and shield meter open the following:

    characters\cyborg_mp\cyborg_mp.biped

    Under the "New HUD Interfaces" tab, set the "default\solo player hud" and "Multiplayer HUD" to

    ce\hud\interfaces\cyborg


    WEAPONS
    To replace the weapon interface for the assault rifle (and other weapons) open the

    tags\weapons\assault rifle\assault rifle.weapon file

    Scroll down to "Interface" and set the "hud interface" box to

    ce\hud\weapons\assault rifle 60

    To replace the HUD for the rest of the weapons, follow the above instructions, but substitute the "assault rifle"
    parts for the weapon you are using.

    PICKUP ICAWNS

    open your tags\ui\hud\default.hud_globals file and look at the "icon bitmap" box and paste this in without the ".

    "bitmaps\halo_1\hud_msg_icons"


    I have alternately included extra weapon hud variants for

    Assault rifle (32 shot)
    Mauler
    Shotgun (6 shot)
    SMG
    Magnum (8 shot)
    Battle Rifle (CMT with grenade hud support)
    To make this compatible with the regular battle rifle, open the Battle rifle.weapon_hudInterface file
    and where it says "Child HUD" at the very top, paste this in without the " and then it will work properly.

    "ce\hud\weapons\master\master rounds"

    Credits

    Jesse for making almost the entire thing.
    HDoan for his conduit numbers which i modified.
    Advancebo for his reticles.
    Bungie for some things.
    DSalimander for the BSP
    MattDratt for uploading.
    If you do not like it, just don't download it.

    Alternate Halomaps Link
    http://forum.halomaps.org/index.cfm?...&topicID=33099
    Last edited by azjesse; July 29th, 2010 at 09:42 PM. Reason: added halomaps link
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  2. #2
    Electrical Engineer staticchanger's Avatar
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    Re: Halo 1 style HUD.

    Looks sweet, and very uuh original? No really good job the screenshots look nice; I'm downloading the map now.
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  3. #3
    Electrical Engineer staticchanger's Avatar
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    Re: Halo 1 style HUD.

    The only complaint I have is the fact that the AR's ammo depletes backwards, so does the rocket launcher's. It threw me off for a second. Fix that and it'll be perfect. I really love the grenade icons because there is a very noticeable difference even when your not looking straight at it.
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  4. #4
    [aZ]jesse azjesse's Avatar
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    Re: Halo 1 style HUD.

    Quote Originally Posted by staticchanger View Post
    The only complaint I have is the fact that the AR's ammo depletes backwards, so does the rocket launcher's. It threw me off for a second. Fix that and it'll be perfect. I really love the grenade icons because there is a very noticeable difference even when your not looking straight at it.
    Yeah., I'm used to making meters drainer from left to right. I really didn't think anyone would notice (or care.)

    As for the gametype icon Just use Polar bear's H2 HUD fix for that.

    http://hce.halomaps.org/index.cfm?fid=2479

    This will also overwrite the tags that make the gametype icon, shown next to the shield meter on the default HUD, making them blank. Replace the following files with the ones provided.



    tags\ui\shell\bitmaps\team_background.bitmap
    tags\ui\shell\bitmaps\team_icon_ctf.bitmap
    tags\ui\shell\bitmaps\team_icon_king.bitmap
    tags\ui\shell\bitmaps\team_icon_oddball.bitmap
    tags\ui\shell\bitmaps\team_icon_race.bitmap
    tags\ui\shell\bitmaps\team_icon_slayer.bitmap
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  5. #5
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo 1 style HUD.

    OKay. I'm confused. You recreated the halo 1 hud in halo 1?
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  6. #6
    For Auir! ODX's Avatar
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    Re: Halo 1 style HUD.

    It's not exactly a 'recreation,' so much as it's styled (just like the title says :O) after the Halo 1 HUD.

    Take a look at the pictures he posted.
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  7. #7
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo 1 style HUD.

    Yeah, I looked at them, but I still dont really understand. They look like bad versions of the original, in the original...
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  8. #8
    Rocket jump! Lateksi's Avatar
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    Re: Halo 1 style HUD.

    Well the point of CE is that you can make pretty much anything you want. That HUD is the best looking custom one so far. But no one has made a better job than the H1 original yet. That's why I usually don't like custom ones... But still personally I like that one. Nice gradients and very simple.
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  9. #9
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo 1 style HUD.

    Oh, so he added gradients? I'm not trying to be coy or condescending, as I'm sure its good because of other members reactions, but I really don't understand. Perhaps someone can pm me and explain?
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  10. #10
    HA10 Limited's Avatar
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    Re: Halo 1 style HUD.

    Title is misleading, shouldnt it just be "edited hud".
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