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Thread: OpenSauce Post Processing

  1. #241
    Senior Member
    Join Date
    Mar 2009
    Posts
    119

    Re: OpenSauce Post Processing

    Quote Originally Posted by Syuusuke View Post
    You have to define those in the PostProcessingSettings.txt under the [Effects] section.

    For every new effect you want to add, you have to increase the "Count" accordingly.
    Well I finally managed to get other shaders to load. I tried following this post, but what's stated there doesn't match what I'm seeing in my PostProcessingSettings.txt.

    Here's what I see:
    Code:
    [Shaders]
    Count: 1
        [0]
        Name: PP_Bloom
    
    [Effects]
    Count: 1
        [0]
        Name: Bloom
        Indicies: 0
        Render Point: 3
    After a bit of trial and error I managed to get it to work. Let's say I wanted to load PP_Sepia.fx. This is what I tried:
    Code:
    [Shaders]
    Count: 2
        [0]
        Name: PP_Bloom
        [1]
        Name: PP_Sepia
    
    [Effects]
    Count: 2
        [0]
        Name: Bloom
        Indicies: 0
        Render Point: 3
        [1]
        Name: Sepia
        Indicies: 1
        Render Point: 3
    Thanks for all the help! =D

    E:
    Ugh, I could have avoided wasting my time doing trial and error if I had looked around more and read this post. Incidentally, PP_VISR gives me a black screen. Idk if this is important, but I have an ATI gfx card.
    Last edited by flyingmonkey3; August 4th, 2010 at 01:34 AM.
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  2. #242
    Senior Member FireScythe's Avatar
    Join Date
    Sep 2006
    Location
    UK, England
    Posts
    321

    Re: OpenSauce Post Processing

    I'll save you some more trial and error and point you to this post .
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  3. #243
    Senior Member
    Join Date
    Mar 2009
    Posts
    119

    Re: OpenSauce Post Processing

    Quote Originally Posted by FireScythe View Post
    I'll save you some more trial and error and point you to this post .
    Ah, I see. So that change also has to be done to PP_VISR. Thanks. =P
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  4. #244

    Re: OpenSauce Post Processing

    Only thing I don't like is that it drops my FPS from 75 to 10 on the title screen
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  5. #245
    Tha dude.
    Join Date
    Apr 2011
    Location
    Oslo, Norway
    Posts
    1

    Re: OpenSauce Post Processing

    How to enable this?

    And im new here.
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  6. #246

    Re: OpenSauce Post Processing

    How do you install this?
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  7. #247

    Re: OpenSauce Post Processing

    Read the first post, including the spoilered bits.
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  8. #248

    Re: OpenSauce Post Processing

    You don't install this. You install OpenSauce V3.
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  9. #249
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: OpenSauce Post Processing

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  10. #250

    Re: OpenSauce Post Processing

    I's it possible I could get the refraction shader? I want to use it to make halo4 type rampancy.it looks perfect over the hud jus the way it is all I need to do is switch out a bitmap.
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