Quote Originally Posted by WhÎþLå§h ÐÆmØÑ View Post
EAX: 0x85BE7492
EBX: 0x00613701
ECX: 0x5268E236
EDX: 0x001A2809
EDI: 0x0013F9D8
ESI: 0x00000000
EBP: 0x0013F8B0
ESP: 0x0013F8A0
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x1aebc0 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xbe14
reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)

For christ sake. This time all shaders don't even have bitmaps in them, so the map would be just white. But it still won't work. What the fuck.
Sounds like one of your collision materials or lightmaps>materials doesn't have an assigned shader.