Is there any info on armor permutations, armor effects, multilayer maps, etc someone can compile into a single post? I don't want to inadvertently stumble on campaign spoilers.
Hello,
I have a couple of general game design questions, actually. I recall in their first ViDoc, Bungie stating the game could manage 40+ AI at a time. This number later grew to 60 in a more recent interview, though if that was a typo or if they actually had made more improvements on the engine, well...
I'm not particularly exacting either way, but just how busy do things get in Campaign? Does it ever seem like there are encounters that have dwarfed previous titles in the franchise or do the overall numbers feel more or less the same? Is the feeling of being involved in large-scale combat actually there? For better and for worse, the Halo games more felt like they were geared more towards small skirmishes and guerilla-style pushes. Those are certainly welcome, mind you, just curious about the numbers at work.
More importantly, are enemies equally as engaging as they are numerous? They certainly seemed full of personality and animalistically cunning in the official media.
On a related note, are the friendly AI worth a damn, whether it's other members of Noble Team or grunts? Does it feel like each member of Noble has their own character whenever you're fighting alongside them?
To put it in other words: Is the game as challenging as advertised? Did Bungie succeed in that particular gambit?
And on other side-notes: What does the game consider the "standard" difficulty? Heroic as was the case in the prior two games or is Normal still a challenge as it was in the first game?
Oh yeah, and assuming we'll be seeing urban combat, how involved does that get? Do we finally get to see something on the scale of what the E3 demo of Halo 2 promised? And do we get to fight in a vacuum again? That was certainly a highlight in that one. Maybe some boarding action after the dogfighting in orbit?
Thank you.
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