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Thread: A remake of sorts of Powehouse

  1. #1

    A remake of sorts of Powehouse

    Hello all,

    I have remade Powerhouse for Halo CE!

    This is only my second map for Halo, and it's my first that i've released, so please be gentle. It's the first time i've done anything other than model and texture the map. I made a DMR (which isn't the greatest, sorry), a Reach-inspired HUD, and some scenery for the map. I seemed to have messed up the mask on the zoom of the DMR and I couldn't really figure out how to fix it without completely re-tagging the weapon. I really just wanted to get this out there, because if I didn't I'm not sure it would have ever gotten out. Anyways, I know the DMR kind of sucks, but I think the overall map is pretty good.

    I have set up spawns for CTF, Oddball, and King of The Hill. I hope they all work well.

    Anyways you can download it here:

    http://hce.halomaps.org/index.cfm?fid=5470

    Thanks everyone, and if you play it, it would be awesome if you could let me know what you think of it!

    P.S.

    Just so nobody is unclear...the only custom weapon is the DMR. If anybody has tags for any other Reach weapons and wanted them in I think that would be cool. Also, there aren't armor abilities or anything...so sorry if you got your hopes up...

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    Last edited by D0ubl3_HeLiX; August 27th, 2010 at 07:40 PM.
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  2. #2
    swisha...swisha...swisha Darqeness's Avatar
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    Re: A remake of sorts of Powehouse

    Looks pretty good from what I can see in the screenshots. Could use more (and larger) screenshots though.
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  3. #3
    chilango Con's Avatar
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    Re: A remake of sorts of Powehouse

    Indeed, some more shots would be nice. From what I can see, however, it's a good recreation. +rep, also welcome to the site.
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  4. #4
    Senior Member Rentafence's Avatar
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    Re: A remake of sorts of Powehouse

    Looks pretty decent for a second map, and welcome. We could use more people like you showing up out of nowhere with new maps. +rep
    Last edited by Rentafence; August 27th, 2010 at 07:49 PM.
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  5. #5
    Electrical Engineer staticchanger's Avatar
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    Re: A remake of sorts of Powehouse

    Very nice, I'm adding it to the rotation for my game tonight. +rep
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  6. #6
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: A remake of sorts of Powehouse

    It's decent, but here's a few things I found to be annoying:
    -The roofs in some places are two low.
    They need to be at least 2 spartans tall, because right now you can hit the roof in places (such as the bottom area where the grenade launcher should be).
    -It's really bland.
    There is little to no scenery inside the buildings, so it makes the map more open (which imo isn't a good idea)
    -The DMR.
    That weapon isn't good at all. I know you were trying to go for a Reach DMR, but that completely ruins it. You should've just used a BR or something.
    -Textures.
    Some of the textures were really badly unwrapped. I know it's your second map, but you could've spent more time on unwrapping them.
    They also seem really bland, you should try using some shiny bump maps or something next time.

    I was playing by myself, so I can't say anything about the game-play, but that's what I got so far from it. It's decent, but could certainly be better with a bit more effort.
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  7. #7
    Tick Gate 2014 Donut's Avatar
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    Re: A remake of sorts of Powehouse

    if you fixed the things plauge mentioned this would look like an authentic original CE map. idk what it is, but the way that map looks in CE vs Reach makes me like it alot. that map works well with CE's graphics and textures. i like what im seeing here.
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  8. #8
    Senior Member Rentafence's Avatar
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    Re: A remake of sorts of Powehouse

    The shaders though, everything looks way too flat. Swap out bitmaps in shaders with something that has relatively the same look/properties to the new texture to at least get it looking somewhat less flat.
    Last edited by Rentafence; August 29th, 2010 at 10:10 AM.
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  9. #9
    For Gnomejas sevlag's Avatar
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    Re: A remake of sorts of Powehouse

    the weapon placement was off when i ran through it the shotgun spawns down by red side behind the wall

    also its very bland..kudos on the DMR model though
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  10. #10
    Amit's Avatar
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    Re: A remake of sorts of Powehouse

    I like the overall design. Could use some texture and shader work (especially on the DMR), but it is a good start.
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