No, I do not agree with your explosion assessment :P However, I will concede the FRG is.. interesting. Its even been said it will never be in matchmaking because the gun itself causes frame rate issues when its fired.
Yeah, I'm assuming it'd just be a pain in the ass for the networking to keep up with in comparison to a sniper round that ends instantly.
Yeah, since all carbine based projectiles register as a hit as long as your reticule is red at the time of the firing in Reach it's easy on the networking. For the FRG, it's out there in the wind sappin' your bandwidth with object creation and update messages.
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