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Thread: Halo: Reach Discussion

  1. #3011
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo: Reach Discussion

    my god this thread is huge
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  2. #3012
    Senior Member NotZac's Avatar
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    Re: Halo: Reach Discussion

    Who's Sara? Was that the girl in the first level that Jorge was chatting with?
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  3. #3013

    Re: Halo: Reach Discussion

    You guys should know, when you edit the corrdinates of an object, it rounds off the float value of its position to the nearest 10th. Rotations are 0-180 rather than 0-360. When you have an object selected, your position will be relative to the object, and your camera will follow it. If you try to move, you will orbit around the object. Objects are made so that if you were to edit the coordinates, they would fit nicely together. So a box at 0,0,0 would fit nicely with a box next to it at 0,0,1. If a phased object was to spawn inside of a vehicle, or vica versa, the vehicle will explode. If it is a player, the player will simply die. Some of you may know this already, but Decals will not draw on dynamic objects.
    Lights that are on structures are actual lights, so if an object was to go near it, it would properly be lit dynamically. If a phased object was to end up being out side of the level, it will delete its self.
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  4. #3014
    I was like Um. Delta4907's Avatar
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    Re: Halo: Reach Discussion

    Heh, the MOTD actually changed for once (not my pic):
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  5. #3015

    Re: Halo: Reach Discussion

    Steel Yourself


    Some of you are playing Halo: Reach a little bit early. It happens. With millions of copies out of manufacturing quickly making their way into the massive global retail chain, it’s not terribly uncommon for a few discs to “accidentally” slip into a few lucky customers’ hands. Que sera.

    If you count yourself among that lucky few, there are a handful of things you need to be aware of that will likely impact your pre-launch Halo: Reach experience. First, you’re playing in what we consider a test environment. Several key services are disabled, or in various states of fluctuating functionality, and core elements of the game, including big ticket items like matchmaking, credit acquisition, and the daily challenge system are all running at less than optimal levels.

    In addition, any Credits you earn during this slim pre-Launch window are going to be summarily and systematically reset prior to launch. Don’t get too attached to any fancy new gear you might have already acquired. Consider any expenditures or investments you’ve made in the Armory the cost of doing business early. It’s nothing personal; we just want to make sure the playing field is kept nice and level upon launch. It's only fair.

    On a similar note, I’ve been seeing some chatter about the prospect of mass quantity credit dumps that can be earned through offline play in various game modes. Some of the laziest among us are no doubt already plotting out their path of least resistance, thinking of ingenious new ways to rubber band a controller to achieve a Zen like state of ridiculous effortlessness.

    Not so fast. When you escort your offline profile into the wonderful world of Xbox LIVE, our servers will identify your newly connected status and instantly notify you that our online credit scale operates on a completely different level. (That fizzle sound you’re hearing is probably your boosters running out of fuel in an oxygen starved environment. Don’t look down, RocketMan.)

    If you choose to remain offline with your decked out profile, you get to keep your ducats and your duds with no questions asked. But should you opt to take this party online, your credits will be reduced significantly and any Armory items that you had previously earned (for which you no longer meet the minimum online credit or rank requirements) will be righteously revoked.

    Of course, the credit reduction that occurs when you make the move into cyberspace is completely by design. For players without a connection to the outside world, the system is simply accelerating the credits being awarded to allow them to experience the Armory at a realistically achievable (but decidedly lonely) offline pace. For those who opt for a more social experience, the grind is a little more protracted, but still profoundly fun.
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  6. #3016
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Looks like Tyler did the female trooper or female civie voice. Here's a short interview with her.
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  7. #3017
    Cancer paladin's Avatar
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    Re: Halo: Reach Discussion

    Todays panel was quite interesting. The talked a lot about the story development and what went into the game. They also mentioned and played a video of gameplay features that sadly didnt mke the final cut. Some of those were large scale fights, much like in BF, a warthog boat, boarding giants and hunter like vehicles and sticking grenades on them, and a few others. The video was really cool, its too bad they couldnt get those in. The funniest of them all was the forklift being able to lift stuff. Unfortunately, it was glitched and would launch objects hundreds of feet into the air.
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  8. #3018
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    Re: Halo: Reach Discussion

    Are those vids up anywhere?
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  9. #3019
    halord Futzy's Avatar
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    Re: Halo: Reach Discussion

    Waypoint will have them up soon.
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  10. #3020
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    Re: Halo: Reach Discussion

    Cool, cool.
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