I liked Duke Nukem 3D because you had to actually look for health and shields. THAT made the game interesting.
I forget where I got this:
This is regenerating health done right. I don't even miss health bars anymore. Fuck those things.In Duke Nukem Forever, Duke's "Health" is completely removed.
No longer will Duke scavenge medkits and armor scraps. No longer will being extra cautious in a tight spot help.
Instead, his very existence is powered by his own massive Ego.
A shotgun blast to Duke's face is nothing compared to the disgrace he just suffered from the scumbag who shot him.
Only a just and fatal retribution could bring Duke's spirits back up.
By pulverizing enemies, gallivanting with the local ladies, having happy thoughts or taking a leak, Duke can repair his broken Ego.
Even more than that, by displaying his skills without suffering a scratch in a lasting battle, Duke can boost his Ego to 200%, have an Ego trip and ALL BETS ARE OFF.
When ALL BETS ARE OFF, Duke enters a brief fifteen seconds of nigh-invulnerability, enhanced physical traits and infinite ammo.
A whirlwind of destruction and boot prints, Duke has a chance to lay waste to anything around him in any way he pleases.
Regular cannon fodder don't stand a chance against this self-absorbed Duke Nukem, but only Duke at his peak performance could stand against the baddest of the bad.
I've always liked aiming down the sights but I've never been crazy about regenerating health. Even ignoring how immersion-breaking and unrealistic it is, regenerating health, more often than not, removes most of the challenge from the game.
I'll always be a fan of health-bars because they tend to make me THINK before running into a fight.
EDIT: Though sdavis's post gives me hope; that sounds almost ingeniously appropriate.
Last edited by Jean-Luc; September 4th, 2010 at 09:28 PM.
I seem to recall Duke Nukem: Manhattan Project having an Ego system for health as well. Get shot, ego goes down. Kill enemies, ego goes back up. It wasn't quite as in-depth as this, though.
Man, am I relieved, though! I still reinstall DN3D once in a long while to give it another run through. It was my first FPS and I remember that thrill back when I first read about DNF being put together. I lost all interest about five years after that announcement but somehow now that it appears to be coming out for real, I feel that old nostalgic excitement building back up. Even if the game isn't amazing by current day standards, I find it extremely difficult to believe I won't get enough enjoyment out of it to make it worth the price. It still won't be worth the wait, but I can get over that.
"Nobody steals our chicks... and lives!"
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