
Originally Posted by
Kornman00
I think basically it would have been building on the Flocks concept to make it interactive. If you recall from the previous two released games, there was usually some sort of battle going on in the air or whatnot. This is just really cheap (to the CPU) AI acting out a battle in the background. These battles didn't apply to what you were doing really, they're just for adding to the mood.
Well instead of these background battles, you now also have surrounding (foreground) battles which actually have affects on the way you're playing the mission. IE, how that Scarab all of a sudden says 'ohai!' and now you have to take into account that you can get ass blasted by it while trying to move around. It's no longer "ok, I'm in this section of the mission and I have to battle these guys to take out that AA gun", it's "ok I have to take out that AA gun" and "oh shit, what was just attacking those falcons is now coming after me!" or "oh shit, that ghost just followed that warthog in and now it spotted me!".
It would have been a feature that actually made it feel as if a "global" battle was going on, not just battles you're encountering in the currently viewable play-space, along with some "background" battles which are really just for looks.
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