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Thread: Quick-Crit 2010

  1. #1131
    Bring it Nero's Avatar
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    Re: Quick-Crit 2010

    That looks really fun!
    A snow themed map *MB in a valley between the mountains?*

    I dunno if thats possible, but my head pictured this epic map for it.

  2. #1132
    Neanderthal Dwood's Avatar
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    Re: Quick-Crit 2010

    Yo limited, I'd have fun setting a few maps up with that game if you showed me the parts needed bro!

  3. #1133
    HA10 Limited's Avatar
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    Re: Quick-Crit 2010

    The game has an in game editor, although its not polished off.

    Maps are stored as image files. :P

  4. #1134
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2010

    Made these for Ifafudafi's mod. Still awaiting his approval, but may as well post them

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Melee isn't done yet

  5. #1135
    For Auir! ODX's Avatar
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    Re: Quick-Crit 2010

    The return to origins are nice in terms of their lazy-feeling but still have weight to them, but bad because of the sudden stop in them right at the origin.

  6. #1136
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2010

    Well it doesnt matter because ifaf asked me to remove them because he doesn't like things that have souls.

  7. #1137
    Cancer paladin's Avatar
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    Re: Quick-Crit 2010

    Master copy of a kollwitz. Not complete


  8. #1138
    Bring it Nero's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Limited View Post

    Haven't worked on this for a while, going to start back on it soon, I need a few map themes, any one think of any? (Industrial, Battle Field, etc)
    For the record, the tanks were designed by Conscars, I shade them in via code.
    Reminds me of this btw:
    http://www.gamespot.com/ps3/action/b...gameplay-movie

  9. #1139
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    Eh :/ How do I create holes or round shapes on a rounded surface without deforming the curve?

  10. #1140

    Re: Quick-Crit 2010

    More edge loops? :x
    I'd like to know this too. I need to get into subd modeling.

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