Bungie playtests the hell out of their games, but they target it at normal... I'm wondering how this got past playtesting, i.e., are we just doing it wrong and there really is some better way of fighting hunters? did they intend for hunters to cause several deaths before you got past them? are they less frustrating for most people playing on normal?
Eventually I'm gonna go back and evaluate the hunter battles more closely before laying down any judgment. Maybe I'm just making them sound harder than they were.

e: jcap ninja'd. how did you get the gauss hog in sword base? When I saw the hunters I immediately went back for it, but I stopped when I saw the roadblocks because I assumed it was one of those impenetrable vehicle barriers Bungie seems so fond of.