This is not mine but here goes Damnation:
http://www.bungie.net/Stats/Reach/Fi...r=Wyld3%20KNFr
It's not finished.
I'm working on a map that essentially entails the small lagoon behind blue base in the gulch, the beach tunnel, the beach, and a small part of the island. I could use some help on proper setup, I though I had an idea down but it seemed too linear with just the tunnel and the over head plateau. Add my gamer tag if you wanna help. I'm eager to make a map in a Halo Custom Edition "traditional" style. Imagine Cliffhangar, Fox Island, and Siege.
KnightOfAvalon.
I have opposing Forts almost finished and tested...the new system for marking flags is weird
anyways Opposing forts is a semi symmetrical map with tow bases on either side of the chasm with a vehicle bridge running to connect the two bases with a on foot walkway and a man cannon. so far it supports slayer (team variant) CTF, and team KoTH...trying to get assault to work with it
red base:
the bridge and man cannons
Blue Base
and if you havent noticed, op forts is set at dusk
anyways V1 link:
http://www.bungie.net/Stats/Reach/Fi...t%2075%20tacos
Yeah but, that kind of sucks. Take a look at his screenshots and you'll see why it's not just about putting building blocks together to form a map, but it's also about making it look good.
His: http://www.bungie.net/Stats/Reach/Sc...r=Wyld3%20KNFr
Now compare those to: http://www.bungie.net/Stats/Reach/Sc...?player=jcap14
I really could use some help finishing this. It takes a lot of thought and patience though. There's one area that everything needs to be shifted a foot over, but that is only if there are enough resources left over. I would really like to delete a lot of those 3x3 squares, but I will only do so if I can replace them with something else.
Also, I started at blue base and worked my way up to red. That's why the blue side is pretty much finished and the red side is lacking walls.
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